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Real Name: Kenjiro Sasaki Occupation: None Legal Status: Minor citizen of Japan Known Relatives: Michi and Toshio Sasaki (Parents) Past Group Affiliations: Pacific Overlords Known Powers: Kinetic Absorption: As the Big One, Kenjiro can absorb up to Incredible amounts of kinetic energy and covert it to physical strength or channel it into his seismic attacks. If Kenjiro is attacked physically (including Wrestling attacks), or by energy strikes (Iron-Man’s repulsors, for example), the appropriate amount of damage is added to his Strength up to a maximum of Unearthly (100). Kenjiro can also gain Health up to a maximum of 156. Attacks in excess of Incredible damage Kenjiro, but any damage can be redirected toward his opponents in the next round. Any absorbed energy dissipates 10 rounds after it is absorbed and must be discharged or is lost. Similarly, if the Big One suffers any physical attack when at his maximum Strength and Health, he will spontaneously release all stored energy. He can override this re lease by making an Endurance FEAT, with failure indicating the release of all energy and unconsciousness for 1-10 rounds. If successful, the Big One suffers damage from the attack but can re direct the energy the following round. The Big One can be damaged by non-physical attacks such as magical, mental, or certain energies. Health would be taken from absorbed power first, then from the Big One’s actual Health. Seismic Attack: The Big One can channel his absorbed energy into the ground, creating a localized earthquake. He can affect the area adjacent to his own. All targets in that area take damage equal to the amount of his stored energy. The Big One needs outside stimuli in order to make this attack. Crying: The Big One is actually a mutated toddler. When upset he will scream and cry. The intense wind generated by his crying is of Excellent Intensity. Limitation: As a toddler, the Big One was just learning to walk and talk. He had the motor coordination and understanding of a small child, which is reflected in his lower Fighting, Agility, and RIP values. Also, the Big One had a body weight of 4000 pounds. His body weight should be considered Incredible for the purposes of being carried, including being teleported. Supporting structures (floors, etc.) of less than Incredible material strength should make a FEAT roll versus his weight to see if they give way. Talents: None Contacts: None Role-Playing Notes: The Big One was mutated as a child, a victim rather than a villain. Capturing him without hurting him, or allowing him to hurt himself, would always be a priority and will make any encounter with him that much more difficult. He shouldn’t be held responsible for heroes he might hurt along the way, which, given his powers, is almost inevitable. Like most kids he is easily distracted and enjoys playthings. Coming up with playthings appropriate to his size presents problems. The Avengers have used Spider-Woman’s glowing webs, a teddy bear enlarged by Henry Pym, and Tigra on various occasions. History: See The Pacific Overlords for their history: |