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Real Name: Nicholas Powell Occupation: Mercenary Legal Status: U.S. citizen with criminal record as Chance Identity: Secret Place of Birth: Unknown Marital Status: Single Known Relatives: None Base of Operations: A penthouse in Manhattan Past Group Affiliations: None Known Powers: None Equipment: Ankle Jets: He can hover or fly at up to Good airspeed (120 mph). Wrist Blasters: Golden bracelets contain two weapons systems. A dart gun is mounted on the back of the bracelet and a variable-setting plasma generator is concealed within. The bracelets are designed to fit under normal clothing and appear to be harmless albeit gaudy jewelry.
Talents: He has Remarkable Reason in Gambling and Weapons design. He is skilled in Acrobatics, Marksmanship, and Flying (using his ankle jets). Contacts: None Role-Playing Notes: Chance is a gambler who will constantly make wagers, even in the middle of combat. He believes life is dull at best, and is only made tolerable by risks. As a mercenary, he will do anything for the right fee: theft, assassination, etc. Despite his work as an assassin, Chance is not a casual killer. He only kills people he is paid to kill. He may have a criminal record as Chance; his true identity of Nicholas Powell is still a secret. Although his clients are primarily criminal operations, he might work for legitimate organizations if the wager is high enough and there is an acceptable risk of arrest. History: Chance was a compulsive gambler who felt that only great risks gave life any thrill. He led a life of increasing danger, progressing from gambling with money to gambling with his life in mercenary adventures. He developed a unique combat suit that enabled him to pursue his new career as the super-mercenary Chance. One of Chance’s trademarks is that he does not charge for his services but rather bets against his employers. If he can carry out the job, they owe him; if not, he forfeits a similar sum to them. Typical wagers include $5,000 for simple theft, $10,000 for assassination, and $20,000 for a major theft. Chance entered Spider-Man’s life when the Foreigner hired him to kill Andre, a fence specializing in gems and rare metals. Spider-Man discovered the murder moments after Chance had left the site. Observing the superhero from the shadows, Chance wagered the Foreigner that he could kill Spider-Man in 24 hours. He used the Black Fox, a jewel thief trying to retire, as bait to seek out Spider-Man. He ultimately failed to kill Spider-Man, but he accidentally convinced the Black Fox to return the jewel he’d been trying to fence. Chance barely avoided arrest when he was left for the police by Spider-Man. His next major job came when he was hired by industrialist Carlton Drake and the Life Foundation to assist their plan to build the ultimate survivalist shelter, Sanctum Maximus. Chance was hired to steal weapons for Sanctum Maximus’s police force. He was betrayed when the Life Foundation decided to pry the secret of his wrist blasters away from him. Although Chance probably would have given them the information in trade, he resented giving it away under duress. Although Chance was tortured, his sheer stubbornness kept him from revealing his armor’s secrets. When Spider-Man tracked Chance down, the mercenary and the super-hero entered into a temporary alliance to destroy Sanctum Maximus and defeat the Life Foundation. Although the alliance did not change their antagonistic relationship, at least Chance offered Spider-Man a lift home to Manhattan. Since that time, Chance has continued to pursue his peculiar career, although he now takes more care when dealing with new clients. In honor of Spider-Man’s help, he is avoiding jobs that might involve him, at least until fortune should link their paths again. He also has the lingering problem of Drake. His ex-client is after him for revenge and for the secret of Chance’s weaponry. |