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Real Name: Dakimh Occupation: Wizard Legal Status: Former citizen of Atlantis (Technically Dead) Identity: The general populace of Earth is unaware of Dakimh’s existence. Place of Birth: Atlantis Marital Status: Unrevealed Known Relatives: None Base of Operations: Therea, also the Castle in the Sky in the Land Between Night and Day in another dimension Past Group Affiliations: Mentor of Jennifer Kale, regular ally of Man-Thing and Korrek Known Powers: Magical Ability: Dakimh in his prime was one of the most powerful sorcerers on Earth. He may use any listed Power as a spell, subject to the limitations of Personal, Universal, and Dimensional energy restrictions. He uses these abilities at the Incredible level, unless otherwise noted as Power stunts. In addition, Dakimh regularly used the following spells:
As a spirit, Dakimh can be injured by no physical force on the material
plane. Despite this, Dakimh appears as an ordinary man and can even manipulate
small objects. Talents: As an accomplished sorcerer, Dakimh possesses the Mystical talents of Trance, Sleight of Hand, Resist Domination, Occult Lore, and Mystic Background. He has a passing knowledge of all living and dead languages. Contacts: He is currently the tutor of Jennifer Kale, and can call upon the services of Korrek and the Man-Thing. He is on amiable terms with Howard the Duck. Role-Playing Notes: Dakimh has seemed to handle death pretty well. He is pleasant and sociable and takes a keen interest in the mystic protection of the material dimensions. Except for those times when he is in battle, Dakimh is easy going and smiles often. He was a father figure to Jennifer Kale and often dispenses kindly words of wisdom to others as well. History: In the years just before the Great Cataclysm, the Atlantean sorceress Zhered-Na prophesied the sinking of Atlantis. The Atlantean emperor Kamuu became furious and responded by banishing her forever from Atlantis for blasphemy, setting her adrift in a small boat. Zhered-Na spent weeks adrift at sea in meditation and finally, her boat landed on the Thurian shore. Days later she came across a colony of Atlanteans that had been established there years before. She proceeded to found a cult of disciples and over the years she taught them sorcery. Among Zhered-Na’s pupils was Dakimh, who became known as Dakimh the Enchanter. Through unknown means Zhered-Na greatly extended Dakimh’s life span, so that he aged at an extremely slow rate. Finally, the Great Cataclysm began. Atlanteans in the Thurian colony wrongly believed that Zhered-Na was responsible for causing the Cataclysm and attacked her followers. Zhered-Na herself was killed, but Dakimh and a few others disciples escaped, bearing with them scrolls containing her mystical knowledge. Dakimh continued to live for centuries, outliving the other surviving disciples. He made his headquarters not on Earth but in the Castle in the Sky, a palace standing on ground floating in the air about a world in another dimension known as the Land Between Night and Day. While experimenting with magic, Jennifer Kale, the teen-age daughter of a leader of a new cult of Zhered-Na, brought the powerful demon Thog the Nether-Spawn from Sominus to Earth without realizing he would not be under her control. The Man-Thing saved Kale’s life, and Thog was forced to return to Sominus. Later, Kale and the Man-Thing were magically transported to the otherdimensional world of Sandt, where they first met Dakimh, who was now an aged wizard. Dakimh tested Man-Thing’s powers and Kale’s spirit to make certain they were the beings he was waiting for. Afterward, Dakimh was satisfied that the Man-Thing was the creature whom Zhered-Na had prophesied would act as a savior from the demons of Sominus, and that Kale would be a worthy successor to Zhered-Na herself and sent them back to Earth. Kale was later captured by Thog, who now intended to invade Therea, the otherdimensional home of god like beings, and to conquer all of reality. Dakimh rescued Kale, and the two set out with their three allies, the Man-Thing, Korrek, warrior-prince of the otherdimensional kingdom of Katharta, and the extradimensional talking waterfowl known as Howard the Duck, to stop Thog’s plans. While they traversed dimensions, Howard accidentally fell back to Earth, but the other four arrived in Therea, where the Man-Thing defeated Thog. When Korrek returned to Katharta, he discovered that the kingdom had been conquered by Mortak and his ally, Klonus. They captured Korrek and kept him in captivity for months. Finally, when they were about to kill him, he was rescued by the Man-Thing. The two were then reunited with Kale and Dakimh. Seeing a vision of the future in his enchanted crystal, Dakimh realized that he would perish in the coming battle against Klonus and Mortak. During the conflict Dakimh entrapped Klonus in a cage of mystical energy that slowly sapped Klonus’s life force, while Klonus encircled the aged Dakimh’s throat with a ring of mystic vapor that grew increasingly tight. During the battle the elderly Dakimh suffered a fatal heart attack. While dying, Dakimh had Kale take his hand and allowed his remaining physical, mystical energies to flow into her body, strengthening her own potential as a sorceress. Klonus was soon after defeated by the Man-Thing. Korrek triumphed over Mortak, and Kale mystically imprisoned both Klonus and Mortak. However, Dakimh was now, in his own words, only “technically dead.” His spirit now dwells in Therea, but it can appear for limited periods of time in material dimensions, such as Earth and the Land Between Night and Day. At present, Dakimh is still training Jennifer Kale in sorcery. |