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Doctor Doom 2 (o)

Version 4.0

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Doctor Doom II (gh)

Fighting: 

Rm

Agility: 

Ex

Strength: 

Rm

Endurance: 

In

Reason: 

Am

Intuition: 

In

Psyche: 

Am

Health: 

120

Karma: 

140

Resources: 

Am

Popularity: 

40

Real Name: Kristoff von Doom
Occupation: Monarch (Imposter)
Legal Status: Ruler of Latveria
Identity: True identity is secret
Place of Birth: Near Doomstadt, Latveria
Marital Status: Single
Known Relatives: Mother (deceased)
Base of Operations: Castle Doom, Latveria
Past Group Affiliations: None
Known Powers:
Body Armor: The armor possesses Incredible Material Strength and Incredible resistance to energy attacks. The armor responds to Dr. Doom’s movements and mental commands. If Dr. Doom is away from his armor, the armor can respond to either preprogrammed instructions or his remote control. It can only be deactivated by attacks of Amazing rank.

The differences are that the suit is designed to house an eight-year-old child and that Kristoff wears a short mantle instead of a cape. Without the armor, Kristoff’s physical abilities drop to Poor rank.
Force Field: This Monstrous intensity field has a maximum radius of 8 feet.
Kinetic Bolt: These can be fired from the gauntlets and faceplate. The bolts on the faceplate, if detached, can be used as a propulsion system to attain Good airspeed.
Electricity: This blast does Unearthly damage to anyone in contact with the armor. People within 10 feet of the blast suffer Incredible damage.
Rocket: Twin atomic jets on his waist give him Excellent airspeed.
Self-Sustenance: Internal stores and recycling systems give him the ability to survive for several weeks in hostile conditions such as deep space.


Weapons:
Mauser: This ordinary looking hand gun is modified to accept special ammunition devised by Doctor Doom. Such ammo is varied with each job. Past examples have been explosive and tranquilizer bullets.
Doctor Doom's Castle:
Doctor Doom is headquartered in Castle Doom, a huge 110 room castle built in the 16th Century by the Latverian nobleman Count Sabbat. The castle overlooks the Latverian capital of Doomstadt (formerly Haasenstadt). Taking occupancy soon after usurping the throne from King Vladimir, Doom has dwelled in the castle ever since, with the exception of a brief period of time when the usurper Prince Zorba reigned.

Among its many rooms, the castle contains Doom’s living quarters, his many laboratories, his art museum, his robot factory, and his prisons. Castle Doom has a permanent staff of 300, overseeing the castle’s upkeep and Doom’s personal needs. Only 50 of this staff are human; the rest are robots.


Talents:
Dr. Doom is a combination of budding sorcerer and world-class scientist. His Reason is Monstrous when dealing with inventing, engineering, robotics, or weapon or energy systems.
Contacts:
None
Role-Playing Notes:
Kristoff is a re-creation of Dr. Doom during his early years as a supervillain. His memories are identical to those of Dr. Doom during his initial battles with the Fantastic Four. His personality is wilder and more erratic than the now mature and subtly mellowed Dr. Doom.
History:
Kristoff was an ordinary boy in Doomstadt until his mother was killed during the revolt against King Zorba. Kristoff was adopted by Dr. Doom as his ward and successor. When the Doomsmen robots discovered Dr. Doom had apparently been killed, they undertook a special contingency plan to convert Kristoff into a “Doctor Doom.” They replaced Kristoff’s mind with the personality and memories of a young Dr. Doom. Because the new Dr. Doom stopped the procedure prematurely, he lacks the full memory of Dr. Doom. Consequently, he is repeating the actions of his predecessor. He and the Doomsmen are convinced that the true Dr. Doom is an imposter. Kristoff possesses full access to Doomstadt, Doom’s resources, and Latverian consulates worldwide.