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Doctor Druid (o)

Version 4.0

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Doctor Druid (gh)

Fighting: 

Gd

Agility: 

Gd

Strength: 

Gd

Endurance: 

Rm

Reason: 

Ex

Intuition: 

Ex

Psyche: 

In

Health: 

60

Karma: 

80

Resources: 

Gd

Popularity: 

10

Real Name: Anthony Druid
Occupation: Psychiatrist, occult expert
Legal Status: Citizen of the U.S. with no criminal record
Identity: Publicly known
Place of Birth: Unknown
Marital Status: Single
Known Relatives: Amergin (10th Century ancestor)
Base of Operations: Hydrobase
Past Group Affiliations: Member of the Avengers
Known Powers:
Bodily Control: Dr. Druid has Remarkable control over his own body functions.
Telepathy: Druid has telepathy at Unearthly rank. He can do a Mental Probe as a Power Stunt at Amazing rank.
Mesmerism: Using this ability, Druid can Hypnotize (at Incredible rank) an opponent. If the opponent is aware that Druid is trying to dominate his mind, and does nothing but resist him, Druid takes a -3cs.
Illusion Generation: Dr. Druid can cast illusions at Amazing rank. As a Power Stunt he can cast an illusion that will effectively make him invisible.
Levitation: Druid can levitate at Feeble rank.
Telekinesis: Druid has Good strength Telekinesis.
Magical Sensitivity: By making an Incredible FEAT roll, Druid can identify the past use of magic (a green FEAT), the spellcaster (yellow), and he actual spell (red). He can also ascertain the background of mystical items by rolling against the creator’s Psyche.
Danger Sense: If the Judge is aware of some upcoming danger, he should make a Incredible FEAT roll about 30-45 minutes (game time) in advance. If the roll is successful, the Judge should alert Dr. Druid of the danger.
Druidic Spellcasting: Dr. Druid can perform a ritual that will take 1-10 hours and then make a Psyche FEAT roll. He may then use any one of the following powers or any of their Power Stunts at Remarkable Rank:
  • Animal Empathy
  • Earth Control
  • Air Control
  • Fire Control
  • Water Control
  • Weather Control
  • Plant Control.
When he casts such a spell in the presence of cold iron, he must make a Remarkable Rank yellow FEAT roll or better to succeed.
Talents:
Dr. Druid is a physician, psychiatrist, and occultist, and possesses Remarkable Reason in all of these areas. He has enough combat training to give him Martial Arts A. He also has the mystic talents of Trance, Mesmerism and Hypnotism, and Resist Domination and the advantages of a Mystic Background.
Contacts:
Druid has several Occult Lore contacts around the world. He presumably has the Mythology contact with the Celtic pantheon, but rarely calls upon them. By special rituals he can call upon the spirit of his ancestor Amergin, and possibly other descendents as well, to answer questions.
Role-Playing Notes:
Druid tends to come across as a “cold fish,” often remaining aloof and distant from his teammates. Recently he has been working on a sense of humor, with varied results. He believes himself a more capable leader than Captain Marvel. Recently he has been undermining her authority in various subtle ways.
History:
Anthony Druid got his medical degree from Harvard, then went on to study psychiatry. He retired from his psychiatric practice after several years to devote more time to his growing interest in the occult. He supported himself by writing popular books on psychology and related matters and by lecturing. In the midst of his research for a second book on the occult, Druid was summoned by an ailing Tibetan lama apparently in need of medical aid. The lama put Druid through a series of bizarre mystic and spiritual tests to ascertain Druid’s worthiness. Finding him worthy, the dying lama opened Druid’s mind to its hidden powers and taught him the mastery of certain mystic arts. He has thus become a practitioner of the occult arts.

Druid has been in seclusion for several years, but recently came to the aid of the Avengers. He has since decided to remain with the group as a probationary member.