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Growler (h)

Version 4.0

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Growler (c)
Created by the Norseman, Created for use in ISS StarStrike, updated since then, updated for Marvel RPG 2000

Fighting: 

Gd

Agility: 

In

Strength: 

Ex

Endurance: 

Rm

Reason: 

In

Intuition: 

Gd

Psyche: 

Ex

Health: 

100

Karma: 

70

Resources: 

Gd

Popularity:

0

Real Name: Unpronounceable series of Clicks and whistles overlaying a deep hum, that translates to Small Wind Dancer.
Form: Magion, Humanoid with wings and tail with very fine scales covering all of the body.
Occupation:
Legal Status: Citizen of Magous 4, Banished for treason
Identity: Unknown by the population of the Universe. Known to an armed Shi'ar merchantman (ISS StarStrike)
Place of Birth: Magous 4
Marital Status: Single
Known Relatives: Many, all disavowed
Base of Operations: Space
Natural Abilities:
True Flight: In. She must still flap her wings to fly, even in a vacuum. She cannot fly without her wings. Over time, she can build up great speed in space, she must then slow down before entering an atmosphere.
Micro-Environment: Am. Provides a non-hostile environment for her, and her alone. This allows her people to travel in the vastness of space without fear of exposure. This is developed over the first few years of life. This also protects from the heat of a rapid planetary entry.
Growth: Fb. She stands just under 9 feet tall. Add her wings and tail, even when tightly folded and wrapped about her, and she is usually cramped in a 'normal' sized environment.
Telepathy: Ty. This allows for easier communication with other races, or during a thrillingly severe windstorm. She can 'hear' the thoughts of the words spoken, and can project hers to others. Listening to a recording, or communicating over any great distance is not possible unless the language is actually known.
Claws: Rm. She has claws on each of her eight toes and fingers, as well as her wing-tips and wing-thumbs. These allow her race to perch on rocky surfaces and cliff faces.
Stealth: Gd. Her race is naturally quiet. Their vocal component of the language is deep, and normal ground movement and flight is muffled. Only when they are moving across rocky surfaces that they must cling to do they make noise, unless they want to.
Resist Aging: While in deep space, away from significant gravity sources, the Magion race ages very slowly, approximately one day per year in space. This also goes for how much she has to eat.
Magic Manipulation: Gd. Her race has lost the concept of 'Magic,' nonetheless, all of them have an innate ability to warp and change any magic that may be about them. This is purely instinctual, and will reduce any effect of magic upon a Magion adult. It is unknown if any Magion can recognize or develop this ability. (It may even be that many of the Magion Racial abilities may be magical in nature, subject to magic negation instead of power negation)
Telescopic Vision: In. Magion have acute vision for observing ground based prey from very great distances.
Equipment:
Portable Computer: Reason: Mn. This computer has been specially modified to be able to be used by people with claws. It's about the size of a slightly oversized hard-bound book. It's programs have been modified to be able to display the Magous glyph sets, and has a remote connection to her communication device, to translate any known language to Magous at best, or Shi'ar standard at worst. It can also send information through the communications device in any specified language, from Magous. Several of the data cubes contains research data in the theories of hyper-space insertion and travel, and some theoretical drive designs.
Communications Device: Range: Class-1000. This device, normally worn on a wrist, is carried in her baggage. Normal communication with her in anything other than Magous is very limited, and then only in Shi'ar standard (currently).
Letter of Introduction: This locked, secure, and official data file is from Captain Jra'knor was offered to smooth any problems with other Shi'ar vessels.
Hyper-Space Generator: This device allows Small-Wind-Dancer to travel great distances in moments, one light-year per day. She must be outside of a planets atmospheric envelope to use this device.
Limitation:
Her claws are non-retractable, and attempting to use any piece of delicate equipment (e.g. computer keyboard, laser pistol) not specifically modified for her use may cause accidental damage (roll as an opposed Strength FEAT, with a red result inflicting Gd damage on the item in question - whenever the judge feels it is appropriate)
Talents:
Microelectronic and Nanoelectronic Engineering, Flight Dynamics, Aerial Combat, Mystic Background, Linguistics.
Contacts:
She has been ostracized by her own race so she could not, realistically, expect any aid from any of them. She is on good terms with most of the crew of ISS StarStrike [Captain Jra'knor (Shi'ar), Doctor Beneziir "Caprice" Jihaan'ranii (Tengwar), Umbra, Science Officer (Omnoid), Mir-or, Engineer (Kree), Andros, Security (Mephistoid)]
Role-Playing Notes:
Though distrustful of most alien races, she does not fear them for being aliens like her race does. She is willing to accept other races. She has no feelings that she will expose about her being apart from her home system and family.

Her current resources indicate the items she was able to take with her. Unless she can find a job, this will continue to decrease.


Racial Genetics:
The Magion are a specie that have no fear of DNA deterioration that most specie of the universe does from interbreeding. In fact Magion females can breed sexually or asexually. Even asexual reproduction results in a child that isn't an exact replica of the mother. The most notable difference is that the child is always male. A child from sexual relations outside of the immediate family structure will always produce a female.

Magion are also interbreedable with many other humanoid specie. The child from those unions will be female with only a slight indication of the father's difference, usually just in the shade of her scales.

Magion, at this time, have scales that are perfectly golden in color. Youngsters have a more severely yellow shade to the scales, while Elders start to deepen in color, possibly to a deep brass color.

Male Magion can produce children with non-Magion. Then again the resultant child will only show a slight color deviation towards gold. This child will also always be female.


Magion Society and Religion:
Asa - Name of the Golden Dragon who mated with the Human magician, Van, to create the Magion specie. With Van, brought the Magion from their original planet to the Magous star system to protect them from the greed and evil of their original world. It is believed that she still watches over the Magion people from within the primary star of the system. It is also held true that Asa shields them from detection from evil.

Van - Name of the human magician who mated with the golden dragon Asa while she was shape-changed into the form of a human female. Father of the original Magion queen. With Asa, found and transported the Magion to a binary star system they name Magous. It is believed that Van sleeps within the Dwarf companion star of the Magous system. Van will raise and defend the Magion race from evil, when Asa needs assistance.

These are the only two Gods of the Magion people. It is believed that when a Magion dies their spirit go to be with Asa or Van.

Those that die without dishonor go to Asa to spend the rest of eternity in the greatest of joy and wonder. Those that die in dishonor go to Van, to be ever diligent and protective of the sleeping god for when he is needed in the future.

The Magion bodies do not decompose after they die. When placed in space, or a very light gravity (.2g) they are drawn to one of their stars, no matter where they are, avoiding all obstacles.

Whether Asa or Van actually still exist is unknown, but if they do not exist, and they don't have powers over their dead, then some things associated with Magion death is nearly impossible to explain.

There have been claims of either Asa or Van appearing in individuals dreams.

The Magion social structure is that of Matriarchal clans. The more adult females in the clan, the stronger the clan.


History:
Small-Wind-Dancer started life as a smaller than average Magion child. Her education in the sciences as well as in flight was second to only a few of her race. The only thing wrong, was that she developed too much of a scientific mind, and a yearning to explore beyond the boundaries of her home system. This was discouraged.

One day an alien ship appeared out of nowhere (hyper-space) and crashed on one of the moons of Magous 4. A scientific team was sent to investigate. There were no survivors, but there was evidence of a crew. A large portion of the moon had been vaporized. Some of the ship was recoverable, as well a computer storage device.

This evidence should have been destroyed, but Small-Wind-Dancer was able to download the data on the memory module. After studying the information for several weeks, she was discovered. Having the Evil (alien) information was considered an act against the race, the highest form of Treason.

No matter how well she pleaded her case, her crime was inexcusable. She was banished from her system and forbidden to ever return. All she was allowed was what she could carry with her.

Several subjective days of flight later she came across a strange craft. This craft was not as strange to her as for someone else from her home, for it had basic similarities to the wreckage from the moon. Knowing that the fear instilled in her of 'outsiders' was wrong, she approached that craft.

Fortunately for her, Captain Jra'knor formerly of the Shi'ar Imperial Navy's D'Ken's Wrath, now the commander of the merchant vessel, allowed her passage. Being low on recognizable money, she was allowed to work for her passage as an assistant to the Science Officer, and perform other odd-jobs aboard the ISS StarStrike.

While on the planet Altrair, Small-Wind-Dancer left the ship's company with several days rations, a rugged datapad computer (slightly modified) and several memory cubes for the device. She has been traveling spinward (outward) along the current arm of the galaxy, asking for rides (sometimes getting them, sometimes getting trouble) along her journey.

During this time, she was able to create a device able to give her the ability to enter hyper-space. (Her natural abilities protect her from this hostile environment)

After being assured that Shi'ar ships, even 'merchies,' don't go any further, she again went on by herself for several days flight.

She decided to go to one of the inhabited planets in a yellow star system. The one that obviously has the water.


As she approached the planet, she took in the uniqueness of the world. Nearly every inhabited world had a certain something that makes that world memorable in it's own way, she had found, even though she had not seen many other worlds. The blueness of the seas were darker than home, and there was more green on the land masses (on average), but the sky was the same blue, and there was evidence of similar weather patterns. In all, it was close enough, if a fraction smaller, to her home world to bring a sense of homesickness.

Closer she came, with more details coming of the world, and it's immediate surroundings. The land features, on a whole, were less rugged, but some of the world's mountainous terrain, could match favorable with anything on Magous 4. The close orbitals of the planet also had some interesting things about them. Most notably, there were unnatural objects in them, indicating that the world was populated.

With that observation, she changed her approach to the planet to something more cautious. Even still, she was through the orbitals, and into the atmosphere far quicker than somebody on the planet would have believed possible.


"Hmph…"
"What is it, Mattingly?"
"Computers are saying Meteor with 98 percent certainty, sir. With the small size of the return, I'd tend to agree. With the speed it was carrying, RADAR was only able to track it for a bit over 5 seconds, it'd burn up very shortly after hitting the atmosphere. Assuming, that is, that it didn't disintegrate upon hitting the atmosphere, sir."
"Hmph, indeed. Let's hope it lasted into the atmosphere. At least someone could get a wish out of it."
"Yes, sir."


At little more than 45,000 feet above the surface of what she will lean is the Pacific Ocean, Small-Wind-Dancer stopped her scorching descent, and began to soar against the rotation of the planet (West). She makes a complete circuit at this altitude, studying the inhabitants of this world, looking for an acceptable place to use as a base camp, and watching for any evidence that she had been spotted. (Though giving the apparent technology base of the world, that seemed to be a very slim possibility.)

From her initial observations, she was surprised to see such a wide variety in the dominant race of the world. The dominant race seemed to have no less than 10 shades to their bodies apparently based upon their geographical location.

Crossing to the center of the Sea of Japan, she dives to a much lower elevation. Wings pulled in tight to her sides, with just the tips barely protruding, along with her short tail, to provide control for the dive. At nearly 300 feet she starts to recover from her dive, and at 100 feet, she is flying West and South to some small, but very rugged islands that she noticed earlier. (Near Vietnam)

She finds one of the larger islands to be nearly perfect, and removes her belly pack inside a small, dry, and adequate cave on one of the interior cliff faces. Checking her gear to make sure that all of the equipment is still in working condition, she gets an indication of an enormous amount of traffic from her communications device. She tunes into several different frequencies, then connects her Datapad to the comm unit.

The sounds from the comm. unit changed to those of Shi'ar communication. The display also scrolls the text of the communication, in mostly Shi'ar, but many glyphs as well.

(TBC)