Norseman Central
Harrier (o)

Version 4.0

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Harrier (gh)

Fighting: 

Ex

Agility: 

Ex

Strength: 

Gd

Endurance: 

Gd

Reason: 

Ty

Intuition: 

Ty

Psyche: 

Ty

Health: 

60

Karma: 

18

Resources: 

Ty

Popularity: 

0

Known Powers:
Tasers:  The Harrier battle armor comes supplied with needle-units that are fired from modules in the gloves.  These needle-units deliver an Excellent jolt to the nervous system of a target within two areas, and can be fired either singly or in bursts of five.  There are 250 rounds in the suit's supply.
Flight:  The Harrier armor can move at Good airspeed (6 areas per round) by riding magnetic currents.
Torpedoes:  The suit also contains two torpedoes, one in each glove, which can be fired 5 areas and which do Incredible damage.
Body Armor:  Unless an opponent attempts a specific shot at Harrier's head, the armor provides Excellent protection against physical attacks and Typical protection against energy attacks.
Talents:
Harrier knows Martial Arts B.
Contacts:
Harrier is an agent of the Azanian government.
Role-Playing Notes:
Harrier is the least self-assured member of the Supremacists.  He is eager to prove himself and is rash in his actions.  His patriotism for Azania is second only to that of the White Avenger.
History:
See The Supremacists for their history.