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Hate Monger 4 (o)

Version 4.0

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Hate Monger (gh)

Fighting: 

Ty

Agility: 

Ty

Strength: 

Ty

Endurance: 

Gd

Reason: 

Gd

Intuition: 

Gd

Psyche: 

Mn

Health: 

18

Karma: 

95

Resources: 

Unrevealed

Popularity: 

Unrevealed

Real Name: Unrevealed
Occupation: Hate Monger
Legal Status: Unrevealed
Identity: Secret
Place of Birth: Unrevealed
Marital Status: Unrevealed
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: Sons of the Serpent
Known Powers:
Empathy/Emotion Detection: Hate Monger is an empath who can read or register the surface emotions of others. Contact with willing targets, or those targets whose Intuition is lower than Hate Monger’s, is considered automatically successful. Targets of equal Intuition require a yellow FEAT and those with Emotion Detection powers a red FEAT. Individuals of higher Intuition, those unwilling to be read, other empaths, or those with Emotion Control powers are Impossible FEATs. A successful FEAT not only reveals the target’s emotional state, but al so its cause. In this sense, Hate Monger could be considered a telepath who can gain access to the surface thoughts of an individual through the emotions rather than the mind. His empathic range is 20 areas (1/2 mile). He also has the Emotion Detection power at Unearthly rank and range (60 areas or 1-1/2 miles). He can pick up subtle psychological clues which indicate whether a person is under stress, lying, or worried. A successful FEAT roll indicates that Hate Monger has detected the target’s emotional state, but not the cause of the emotion. Those trying to conceal their emotions use their In tuition as an Intensity rank to determine the type of FEAT required.
Emotion Control: Hate Monger has Emotion Control power at Excellent rank. This power is similar to Mind Control, but acts upon the subconscious fears and attractions of an individual. Though this power can be used to modify any emotion, Hate Monger is only interested in producing intense hatred. Targets must be in the same area as Hate Monger and may make an Intuition FEAT to avoid the effects. Those who fail this FEAT are affected for 10-100 rounds (1 to 10 minutes). The effects of this dose must wear off before another can be administered. Robots and non-living beings are immune to the effect of Emotion Control.
Absorption Power: Hate Monger has an Amazing ability to absorb hatred and seems to be nourished by energy generated by the emotion of hatred. The amount of hatred any person is capable of generating is dictated by their emotions which are tied to their Intuition (Strength of Will tied to Psyche could al so be used). If Hate Monger were in the presence of five individuals, all of whom had an Intuition of Good and all of whom either through Emotion Control or their own emotions were experiencing hatred, he would be in the presence of 50 points, or Amazing rank, hatred per round. Hate Monger can use this hatred to heal any existing damage or to temporarily raise his Health by the power rank involved to a maximum of 400. Using the above example, and assuming Hate Monger had suffered no previous dam age, his Health would be raised to 68 after the first round of exposure. After eight rounds of exposure, Hate Monger would be at his maximum Health of 400. Absorbing hatred this fast would be the equivalent of bolting his food and Hate Monger would much more prefer consuming hatred at a slower rate of, say, ten points per round for thirty-eight rounds. No known amount of hatred can damage Hate Monger, but if in the presence of more than fifty points of hatred, he can redirect the excess toward opponents in the next round. Similarly, he can release hatred which he has already ingested at an Amazing rate per round. Such released energy must be deducted from his Health score.
Levitation: Hate Monger has the Levitation power at Poor rank and can move up to four areas vertically in a single round. Shape-Change: It is believed that Hate Monger may have the ability to change form and duplicate the appearance of any human being. Though his power level is unknown, it could be as high as Monstrous.
Disappearing: Through an unknown means, Hate Monger can disappear. This is not thought to be Invisibility, but rather some sort of Movement power such as Teleportation. His corporal form seems to fade away when he uses this ability
Talents:
None revealed
Contacts:
Hate Monger could have contacts with any hate group.
Role-Playing Notes:
Hate Monger is all about hatred. He lives for, and is even nourished by, it. He will work behind the scenes to help foster an environment in which hatred can grow and will even engage in combat to protect his meal ticket and get a good feeding in return. If his opponents figure out that hatred is actually all he is interested in and stop giving it to him, he will usually leave. After all, more hatred is always just around the corner.
History:
It is unclear if there is any connection between this most recent villain to call him self Hate Monger and the other three individuals who have used that name in the past. The first Hate Monger was actually a series of clones based on the genetic code of Nazi leader Adolf Hitler. These clones had the ability to transfer consciousness at the moment of death into another cloned body, thus keeping Hitler and his hatred alive long after his apparent death in 1945. This conscious ness was eventually trapped in the Cosmic Cube, a device capable of creating whatever its wielder desired.

The second Hate Monger was one of the High Evolutionary New Men called Man- Beast. The Man-Beast was thought to have died in the explosion of his own hate amplification machine.

The third Hate Monger was an android creation of the other dimensional scientist and conqueror called Psycho-Man. This android was destroyed by an explosive bullet fired by the vigilante killer called Scourge.

Whatever connection he might have to previous villains, this most recent Hate Monger first appeared on a rooftop watching a riot between the reformed Sons of the Serpent, a radical hate group, and a band of demonstrators who were assembled outside the 41St Precinct to protest the clubbing of Carmello Martinez. Martinez, a fifteen-year old boy, was violently beaten by police. The incident was video taped by an alert bystander and given national media exposure.

The New Warriors (Night Thrasher, Marvel Boy, Firestar, Namorita, and Silhouette) attempted to break the riot up and the Avenger called Rage (fourteen-year old Eldon Staples) also got involved. Though Marvel Boy and Night Thrasher observed that everyone was acting crazy and that it was more than just a race riot, they were unaware that Hate Monger was actually subtly manipulating their actions.

Eventually, some of the Avengers (Captain America, Falcon, Black Widow, and Vision) showed up. Hate Monger used his ability to read and control emotions to directly affect the battle. When the Sons of the Serpent pulled out in an attempt to cut their losses, Hate Monger decided that the dance had played itself out and he went home to digest the hate he had consumed.

After the battle, the Black Widow stated that she felt hung over, while Captain America felt that someone was manipulating them. The New Warriors and the Avengers agreed to go their separate ways, not realizing that their paths, and that of the Sons of the Serpent, would cross again.

The Avengers used their computer to get a lead on the Sons of the Serpent. The New Warriors, using more conventional detective procedures like breaking and entering and hacking into the city computer systems, got a similar lead. Both groups ended up at the Richmond Building, the hideout of the Sons of the Serpent.

The Avengers got there first and took out the White Supremacy group in a suspiciously short period of time. While the Avengers comment on how easy it was to defeat the hate group, Hate Monger fired a beam of hatred at them, knocking them to the floor. Then, as he floats to ward the floor, he responds to Falcon’s charges that Hate Monger must have fu eled the earlier race riot. Laughing, he responds that he didn’t fuel the riot, but rather fed off it. (This also allowed him to keep with the time honored tradition of supervillains giving heroes clues as to how to ultimately defeat them.)

Fortunately for the Avengers, the New Warriors and Rage arrived. Firestar man aged to knock Hate Monger to the floor with one of her microwave beams. Hate Monger then released his hate attack, driving everyone to the floor. Only Rage man aged to resist the effects of this attack, by using his own hatred. Captain America pointed out to Rage that he is giving Hate Monger exactly what he wanted—that stopping hatred must start inside of each of us. Rage decided not to give Hate Monger the antipathy he desired and, thwart ed, Hate Monger flees into the night. By letting go of the hatred, he was robbed of his power.