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Typical Agent (o)

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Typical Hydra Agent (gh)

Fighting: 

Ex

Agility: 

Gd

Strength: 

Gd

Endurance: 

Gd

Reason: 

Ty

Intuition: 

Ty

Psyche: 

Ty

Health: 

50

Karma: 

18

Resources: 

Pr

Popularity: 

0

A HYDRA agent is required to maintain the statistics listed above to remain in the organization. Most agents never surpass them, but there are always elite agents gifted with better statistics. These agents usually rise to command positions, since promotion in HYDRA is based on assassination. HYDRA agents always carry weaponry.
Weapons:
HYDRA agents are issued blaster weapons that do Remarkable Force damage. 
Talents:
Most HYDRA agents had three skills in weapons or martial arts (Typically Martial Arts A and E, and Guns).
Role-Playing Notes:
A typical HYDRA agent is trained to follow orders, not think for himself or question his superiors. HYDRA is as much of a cult as it is an espionage and terrorist organization, and relies on blind worship of the Supreme Hydra to keep its membership under control.
History:
See HYDRA's history.