Norseman Central
Krylnn Stone (h)

Version 4.0

[Back] [Home] [Up] [Next]
The Krylnn Stone
Created by the Norseman
Fighting:   Gd
Agility:   Rm
Strength:   In
Endurance:   Am
Reason:   Mn
Intuition:   In
Psyche:   Rm

Health:  130 
Karma:   145
Resources:   Am
Popularity:  0

Form: Computer' Sentient stone currently in the shape of a functional analogue Timex watch.
Real Name: The Krylnn Stone
Occupation: Adventurer, artifact
Legal Status: None
Identity: Secret
Birthplace: Ancient Eire (Ireland)
Marital Status: N/A
Relatives: All of Krlnn's other works are believed destroyed
Base: Mobile
Past Group: The Druids of Eire
Present Group:
Known Powers:
Dream Control: In (30). Can control the dreamscape of anybody or anything that it is in direct contact with.
  • Body Control: Can control the physical actions of anybody or anything while it has control of the dreamscape.  The 'host' does not remember anything that has happened while being controlled.  Any being controlled gains it's FASERIP scores, whether they are higher or lower.
Lifeform Creation: Am (50). Can create a living 'host' (Roll FASERIP for that creation's form)  This creation initially has no abilities or conscious mind of it's own (FASERIP is effectively 0).  If direct contact between the created host and itself is not maintained, the creation gains one point in it's FASERIP stats for each week of separation, up to the rank that was initially rolled.  If any RIP stat reaches Typical, the creation has attained a free will, and can only be controlled with Dream Control and Body Control (above).
Mystic Senses: Rm (40). It actually has a full range of senses, some are even more sensitive than normal.
  • Sight: It can see in all directions around itself, and it's current 'host.'  It can see as well in darkness as during the day, and is not affected by intense light.
  • Hearing: It can detect vibrations from 5hz to 100Khz.  It can detect very low volume sounds within this range, and is not affected by very high volume.
  • Touch: Anything that it's 'host' physically touches is 'felt.'  It is much more capable of discerning items by feel than normal.
  • Smell: Anything that it's 'host' smells is also transmitted to it.  It is much more capable of detecting items by smell than normal.
  • Taste: Anything that it's 'host' tastes is transmitted to it.  Additionally, it can detect the chemical makeup of items touching it's 'host.'  It is much more capable of detecting chemicals by taste than normal.
Regeneration: Ex (20). It can repair any damage done to itself.
Bio-Physical Control - Damage Transfer: Gd (10). It can transfer damage from it's host to itself, where the damage can be repaired using it's regeneration (above)
Matter Manipulation: Ty (6). It can alter the composition, makeup, and form of matter within it's immediate area.  Large changes can be made gradually.
  • Living Matter: It can alter living matter on touch.  Any ability can be permanently modified at -2cs.  This is cumulative (ten uses of this ability to boost a single ability would result in an increase of 20 points).  Abilities cannot be increased more than 1cs higher than that form's maximum rank.

Weakness:
Any damage done to it's controlled 'host' is also applied to it.  Any damage done to it, however, is not reflected by it's 'host.'  If the 'host' has more health than it does, there is a risk of it being 'killed' before the host is.  (That being said, it will keep it's created hosts initial health lower than it's own)
Talents:
Occult Lore - Specializing in Druidic Lore and Shamanism
Multi-Lingual (English, Gaelic, Old Norse, Many Indian Dialects)
Thrown Weapons
Guns
Horsemanship

Contacts:
Dagda - Though he has very seldom come to it's aid.