The Krylnn Stone
Created by the Norseman
| Fighting: |
Gd |
| Agility: |
Rm |
| Strength: |
In |
| Endurance: |
Am |
| Reason: |
Mn |
| Intuition: |
In |
| Psyche: |
Rm |
| Health: |
130 |
| Karma: |
145 |
| Resources: |
Am |
| Popularity: |
0 |
Form: Computer' Sentient stone currently in the shape of a
functional analogue Timex watch.
Real Name: The Krylnn Stone
Occupation: Adventurer, artifact
Legal Status: None
Identity: Secret
Birthplace: Ancient Eire (Ireland)
Marital Status: N/A
Relatives: All of Krlnn's other works are believed destroyed
Base: Mobile
Past Group: The Druids of Eire
Present Group:
Known Powers:
Dream Control: In (30). Can control the dreamscape of anybody or
anything that it is in direct contact with.
- Body Control: Can control the physical actions of anybody or
anything while it has control of the dreamscape. The 'host' does not
remember anything that has happened while being controlled. Any being
controlled gains it's FASERIP scores, whether they are higher or lower.
Lifeform Creation: Am (50). Can create a living 'host' (Roll
FASERIP for that creation's form) This creation initially has no abilities
or conscious mind of it's own (FASERIP is effectively 0). If direct
contact between the created host and itself is not maintained, the creation
gains one point in it's FASERIP stats for each week of separation, up to the
rank that was initially rolled. If any RIP stat reaches Typical, the
creation has attained a free will, and can only be controlled with Dream Control
and Body Control (above).
Mystic Senses: Rm (40). It actually has a full range of senses,
some are even more sensitive than normal.
- Sight: It can see in all directions around itself, and it's
current 'host.' It can see as well in darkness as during the day, and
is not affected by intense light.
- Hearing: It can detect vibrations from 5hz to 100Khz.
It can detect very low volume sounds within this range, and is not affected
by very high volume.
- Touch: Anything that it's 'host' physically touches is
'felt.' It is much more capable of discerning items by feel than
normal.
- Smell: Anything that it's 'host' smells is also transmitted
to it. It is much more capable of detecting items by smell than
normal.
- Taste: Anything that it's 'host' tastes is transmitted to
it. Additionally, it can detect the chemical makeup of items touching
it's 'host.' It is much more capable of detecting chemicals by taste
than normal.
Regeneration: Ex (20). It can repair any damage done to itself.
Bio-Physical Control - Damage Transfer: Gd (10). It can transfer
damage from it's host to itself, where the damage can be repaired using it's
regeneration (above)
Matter Manipulation: Ty (6). It can alter the composition, makeup,
and form of matter within it's immediate area. Large changes can be made
gradually.
- Living Matter: It can alter living matter on touch.
Any ability can be permanently modified at -2cs. This is cumulative
(ten uses of this ability to boost a single ability would result in an
increase of 20 points). Abilities cannot be increased more than 1cs
higher than that form's maximum rank.
Weakness:
Any damage done to it's controlled 'host' is also applied to it. Any
damage done to it, however, is not reflected by it's 'host.' If the 'host'
has more health than it does, there is a risk of it being 'killed' before the
host is. (That being said, it will keep it's created hosts initial health
lower than it's own)
Talents:
Occult Lore - Specializing in Druidic Lore and Shamanism
Multi-Lingual (English, Gaelic, Old Norse, Many Indian Dialects)
Thrown Weapons
Guns
Horsemanship
Contacts:
Dagda - Though he has very seldom come to it's aid.
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