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Lictor (m)

Version 4.0

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Tyranid - Lictor (m)
Modeled by the Norseman

Fighting: 

Un

Agility: 

Mn

Strength: 

Rm

Endurance: 

Rm

Reason: 

Gd

Intuition: 

Mn

Psyche: 

Am

Health: 

235

Karma: 

135

Resources: 

 

Popularity: 

-75

Occupation:  Spy and Infiltrator
Identity:  Known to a select few on Earth.  Not generally known in this Galaxy
Birthplace:  Deep Space
Relatives:  Every Tyranid
Base:  Deep Space
Observed Powers:
Chameleonic Coloring:  AM.  Can blend into almost any environment.
Claws:  EX edged damage on two arms.
Spikes:  AM edged (piercing) damage on two praying-mantis like arms.
Flesh-Hooks:  RM edged barbs on lengths of muscle (2 areas).  If a target is hit, that target is dragged into hand-to-hand combat.
Knee, Elbow and Tail Spikes:  IN edged (piercing) damage on 2 legs and two arms and tail.
Mandibles:  IN edged damage.
Psi-Screen:  IN
Growth:  GD.  18' tall and 4' wide
Talents:
Espionage
Iron Nerves - A Lictor cannot be affected by fear or panic, or any other emotional states.
Camoflage - The Lictor can hide effectively even if the cover is only 3' high.
Intimidation - One look at this creature is enough to send ell but the bravest of men fleeing in terror.
Climbing
Grappling with mantis-claws (+2cs damage)
Contacts:
All Tyranids (Carnifex, Genestealer, Haruspex, Hive Tyrant, Lictor)
Notes:
Lictors can sneak up on opponents and surprise them.  There can be a few Lictors per Tyrant in any swarm.
History:
Tyranids are creatures of the highest of genetic order.  They are constantly looking for new worlds to conquer so they can replenish their fleet, and bring in new genetic material for assimilation into the Tyranid physiology.  All Tyranid creatures are designed to fulfill a given role.
Role:
The Lictor's role is to scout and harass the enemy.