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Mesmero (o)

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Mesmero (gh)

Fighting: 

Ty

Agility: 

Ty

Strength: 

Ty

Endurance: 

Ex

Reason: 

Gd

Intuition: 

Ty

Psyche: 

Am

Health: 

38

Karma: 

66

Resources: 

Ty

Popularity: 

0

Real Name: Unknown
Occupation: Stage hypnotist, circus manager, professional criminal.
Identity: Secret
Legal Status: Citizenship unknown, probably has criminal record.
Place of Birth: Unknown
Marital Status: Unknown
Known Relatives: Unknown
Base of Operations: Mobile
Past Group Affiliations: Demi-Men
Known Powers:
Hypnosis: Anyone making eye contact with Mesmero must make a Psyche FEAT roll against Amazing intensity. Anyone that fails the roll has been hypnotized by Mesmero. If the character looks at Mesmero’s face again, he must make another Psyche FEAT roll or be hypnotized. The effects of the hypnotism vary according to Mesmero’s wishes. He can cause partial or full amnesia, give a person new memories, alter a person’s personality or cause complete paralysis. Any act that would cause a loss of Karma points, allows the victim another Psyche FEAT roll to free himself from Mesmero’s control. Mesmero has been able to maintain hypnotic control over seven people at once, who were not even all at the same place.
Illusion Generation: Amazing rank power. Even if a character realizes it is an illusion, he will still subconsciously believe in the image. A Psyche FEAT roll vs. Amazing intensity, will allow the victim to see through the illusion and not be harmed by it. If a victim gets to 0 Health because of damage from the illusions, he will fall unconscious for 1-10 rounds, even though the damage is imaginary.
Mental Blast: Monstrous rank, and can effect up to 4 people at once.
Talents:
None
Contacts:
Mesmero has contacts with people in the theater and circus professions.
Role-Playing Notes:
Mesmero is your typical mutant villain, thinking he is superior to normal people. He enjoys using his powers to humiliate people or cause them a great deal of pain. He holds a special hatred for the members of the X Men.
History:
Nothing is known about Mesmero’s past before he became a costumed villain. He was hired by a robot that he believed to be Magneto. The robot had been built by roboticist Samuel “Star” Saxon, who would later become known as the Machinesmith. Saxon had created the Magneto robot, and a horde of robots with various powers, so that they could steal for him. He made the robots appear to be mutants, who were then the object of great fear.

Saxon decided that he needed a real mutant to lead the robots, which he had named the Demi-Men. Saxon planned to work behind the scenes, giving orders through the Magneto robot. Mesmero was contacted by the Magneto robot and offered the position of second in command of the Demi-Men. Mesmero apparently did not know that Magneto was a robot or that Saxon was the real mastermind.

Lorna Dane, Polaris, was captured by the Demi-Men and hypnotized by Mesmero into believing that Magneto was her actual father. Saxon then activated her latent mutant magnetic powers. The overconfident Mesmero dropped control over Dane, figuring she would follow her father’s orders. Mesmero and the Demi-Men then came into conflict with the X-Men. Dane was able to learn that Magneto was not her father, and aided the X-Men in their battle against the Demi-Men. The Demi-Men were destroyed, but Mesmero and the Magneto robot escaped.

Mesmero latter learned that he was serving a robot Magneto, when he saw the robot destroyed by Sentinels. He escaped the Sentinels while they were busy fighting the X-Men.

Much later, Mesmero hypnotized all the X-Men into thinking they were performers at a circus. With the help of the now furry Beast, the X-Men broke free of Mesmero’s control, but Mesmero got away again.

Mesmero was next seen performing as a stage hypnotist in New York City. He came into conflict with Spider-man, and was beaten by him. Mesmero’s current activities and location are unknown.