Prism (gh)
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Fighting: |
Gd |
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Agility: |
Gd |
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Strength: |
Gd |
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Endurance: |
Gd |
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Reason: |
Ty |
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Intuition: |
Gd |
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Psyche: |
Ty |
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Health: |
40 |
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Karma: |
22 |
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Resources: |
Fe |
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Popularity: |
-10 |
Real Name: Unknown
Occupation: Assassin
Legal Status: Unknown
Identity: Secret
Place of Birth: Unknown
Marital Status: Unrevealed
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: Marauders
Known Powers:
Glass Body: Prism’s body was made from a brittle
glass-like material that gave him great powers and disadvantages.
- Prism has Unearthly protection from light-based, radiation, and other
energy attacks.
- Prism can reflect energy attacks at victims up to 3 areas away, increasing
the damage inflicted by one rank (maximum Shift-X damage). In this
reflection, Prism can compress the energy wavelengths to affect individuals
normally invulnerable to such energy (such as the optic blasts of Cyclops).
- Prism, as a power stunt, can reflect the ambient light into a blinding
flash of up to Monstrous intensity over a range of 3 areas, in any
direction.
- Prism can hold reflected light for up to 5 turns before releasing It, and
contain up to 200 points of such energy before releasing it.
- Prism’s crystalline form is extremely susceptible to physical damage, so
that all physical damage is doubled (if Prism reaches 0 Health through
physical damage and fails an Endurance FEAT, he shatters).
Talents:
None
Contacts:
Prism is a member of the Marauders.
Role-Playing Notes:
Like the other Marauders, Prism is a merciless killer, whose overconfidence and
inability to understand his weakness appear to have led to his death.
History:
Nothing is known of Prism’s background before joining the Marauders. To
save the lives of the Beast and Marvel Girl, Marvel Girl slammed Prism into a
steel pylon, shattering him.
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