Norseman Central
Prism (o)

Version 4.0

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Prism (gh)

Fighting: 

Gd

Agility: 

Gd

Strength: 

Gd

Endurance: 

Gd

Reason: 

Ty

Intuition: 

Gd

Psyche: 

Ty

Health: 

40

Karma: 

22

Resources: 

Fe

Popularity: 

-10

Real Name: Unknown
Occupation: Assassin
Legal Status: Unknown
Identity: Secret
Place of Birth: Unknown
Marital Status: Unrevealed
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: Marauders
Known Powers:
Glass Body: Prism’s body was made from a brittle glass-like material that gave him great powers and disadvantages.
  • Prism has Unearthly protection from light-based, radiation, and other energy attacks.
  • Prism can reflect energy attacks at victims up to 3 areas away, increasing the damage inflicted by one rank (maximum Shift-X damage). In this reflection, Prism can compress the energy wavelengths to affect individuals normally invulnerable to such energy (such as the optic blasts of Cyclops).
  • Prism, as a power stunt, can reflect the ambient light into a blinding flash of up to Monstrous intensity over a range of 3 areas, in any direction.
  • Prism can hold reflected light for up to 5 turns before releasing It, and contain up to 200 points of such energy before releasing it.
  • Prism’s crystalline form is extremely susceptible to physical damage, so that all physical damage is doubled (if Prism reaches 0 Health through physical damage and fails an Endurance FEAT, he shatters).

Talents:
None
Contacts:
Prism is a member of the Marauders.
Role-Playing Notes:
Like the other Marauders, Prism is a merciless killer, whose overconfidence and inability to understand his weakness appear to have led to his death.
History:
Nothing is known of Prism’s background before joining the Marauders. To save the lives of the Beast and Marvel Girl, Marvel Girl slammed Prism into a steel pylon, shattering him.