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Thor (c)

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Thor (c)
Created by Norseman

Fighting:  Am
Agility:  Rm
Strength:  Un / Mn
Endurance:  Mn
Reason:  Ex
Intuition:  Ex
Psyche:  Rm

Health:  255
Karma:  230
Resources:  N/A
Popularity:  30

Alias: Donar, Tor
Occupation: God of thunder and strength, sky god
Legal Status: Citizen of Asgard and Throndheim
Identity: Exitance is believed mythical
Place of Birth: unrevealed
Marital Status: Married (poligamist)
Known Relatives: Sif (Wife), Thrud (Daughter), Jarnsaxa (Wife), Magni (Son), Modi (Son), Odin (Father), Jord (Mother), (He is said to havemany other children, most notably, nine daughters that are all Norns/Valkyries)
Base of Operations: Bilskirnir in Throndheim (Asgard), Mobile in Midgard
Known Powers:
Growth (Permanent): Gd. Thor stands over 8 feet tall and weighs over 700 pounds.
Immortality (Limited): Class-1000. He WILL die at Ragnarok while killing Jormungand, and not any earlier. (although he may be inconvenienced by severe wounds until then)
Weather Control: Un. Thor is said to be one of the few masters of weather in the Norse pantheon. Over the Sea, this ability would drop -2cs.
Call Lightning: In. Even from a calm and cloudless sky Thor can cause a lightning strike, wherever he desires.
Battle Armor: Am. While wearing this armor, he is protected from both physical harm and temperature extremes.
Megingjard (Belt of strength): Sh-Z. This sturdy belt raises the wearer's strength to Monstrous or grants an additional +1CS to strength, whichever is higher.

The maximum rank that the wearer's strength can be increased to is Shift-Z.
Jarn Grieper (Magic gauntlets): Sh-Z. These metal gloves increase the wearer's Fighting rank to Monstrous or increases it +1CS whichever is higher. The maximum rank that can be granted is Shift-Z.

Additionally, these gauntlets allow the wearer to hold Mjolnir without taking damage, no matter what state that weapon is in. These items do not give the wearer the ability to use Mjolnir, however..
Chariot: This large chariot is pulled by Thor's two giant goats. It can travel through any terrain, including through the air and over water.

This vehicle allows the transportation across dimensions at Remarkable ability. The vehicle cannot travel on the Bifrost bridge since doing so will cause sever damage, or even destroy the bridge entirely.

Passengers are offered Unearthly protection from any hostile environment.
Mjolnir (Shortened war-hammer): There are several notable features and abilities of this mighty weapon. Not the least of which is it's great weight. An individual must have at least Monstrous strength even to use it as a club. A strength of Unearthly is required to show any effective skill. Anybody may use the weapon, though using it's special abilities requires knowledge)

  • Automatic Return: Mjolnir will automatically return to Thor at the end of the round when he throws it.
  • Lightning Trail: When thrown, Mjolnir trails a streak of Amazing intensity lightning, with the subsequent thunderclap.
  • Artifact Creation: 'Simply' creates a permanent pendant version of Thor's symbol, in the purest of silver. Prayers to Thor, while in possession of this symbol, can be heard by Thor, no matter the barriers of distance or dimension.
Tanngrisni and Tanngnost: These are Thor's giant goats, Tanngrisni is white while Tanngnost is black. They have identical abilities.
  • Air Walking: They can pull Thor's chariot at Class-3000 speeds when used as a team or moving unencumbered, or Shift-Y individually.
  • Permanent Growth: Excellent.
  • Spontaneous Reformation: These goats are often used as a source of food for Thor and his companions. Both goats reform from their fur and bones every morning at full health. Also, any damage done in any fashion is also restored. (Skeletal damage may take more than one reformation to heal completely)

Weakness:
Thor knows in which battle he will die, as such he does not hesitate to join battle no matter the odds.

He may consider the fates of his comrades before getting into a fight.


Talents:
Weapon Specialist - Mjolnir (Un/Shift-X with Jarn Grieper Melee attacks, Am thrown attacks), , Knownledge of Asgard and all of it's godly realms.
Contacts:
All Asgardian Gods, Some giants scattered about the nine plains. Will try to come to the aid of anyone that he gives a Mjolnir pendant to.
Role-Playing Notes:
Thor is the Norse god of thunder. He is a son of Odin and Jord, and one of the most powerful gods. He is married to Sif, a fertility goddess. His mistress (or second wife) is the giantess Jarnsaxa ("iron cutlass"), and their sons are Magni and Modi and his daughter is Thrud. Thor is helped by Thialfi; his servant and the messenger of the gods (who remains in Bilskirnir).

Thor was usually portrayed as a large, powerful man with a red beard and eyes of lightning. Despite his ferocious appearance, he was very popular as the protector of both gods and humans against the forces of evil. He even surpassed his father Odin in popularity because, in contrary to Odin, he did not require human sacrifices. One of his temples was in Uppsala where he stood with Odin at his right side. This temple was replaced by a Christian church in 1080.

The Norse believed that during a thunderstorm, Thor was riding through the heavens on his chariot pulled by the goats Tanngrisni ("gap-tooth") and Tanngnost ("tooth grinder"). Lightning flashed whenever he threw his hammer Mjolnir{I1L}. Thor wears the belt Megingjard which doubles his already considerable strength. His hall is Bilskirnir, which is located in the region of Thrudheim ("place of might"). His greatest enemy is Jormungand, the Midgard Serpent. At the day of Ragnarok, Thor will kill this serpent but will die from its poison. His sons will inherit his hammer after his death.

He is a fierce warrior and will not hesitate to kill any being of evil.