Thor - Dargo Kyto (gh)
(Alternate Future)
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Fighting: |
Am |
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Agility: |
Rm |
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Strength: |
Mn |
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Endurance: |
Mn |
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Reason: |
Ex |
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Intuition: |
Gd |
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Psyche: |
Ex |
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Health: |
230 |
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Karma: |
50 |
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Resources: |
Gd |
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Popularity: |
35 |
Real Name: Dargo Kyto
Occupation: Corporate worker
Legal Status: Citizen of North America Urban Center #5
Identity: Secret
Marital Status: Married
Known Relatives: Salla (wife)
Base of Operations: New York City
Known Powers:
Invulnerability: Thor has Excellent resistance to physical
attacks, heat, cold radiation toxins, aging, and disease. Typical
resistance to energy attacks.
Illusion Detection: Thor adds a +1CS to his Intuition when
dealing with illusions.
Equipment:
Mjolnir (Unique Weapon): Thor's hammer, Mjolnir, is made of
Uru, a mystical metal of CL1000 Material. Thor's Fighting rank is +2CS
while using the hammer. The hammer does Strength +1CS Blunt damage, and
Thor can throw Mjolnir up to 10 areas. No one can forcibly take the hammer
away from Thor unless he wishes it. Thor can do the following Power Stunts
while using Mjolnir:
- Alter Ego: Striking Mjolnir on the ground, or a hard
surface, transforms Thor into his current mortal form. If Thor is kept
away from the hammer for over one minute, he automatically reverts back to
his mortal form. While he is in his mortal form, Mjolnir looks like a
simple wooden cane. Striking the wooden cane against a hard surface
reverts Thor back to his immortal form. The statistics of Thor's
mortal forms are as follows:
Dargo Kyto:
| F |
A |
S |
E |
R |
I |
P |
|
Ty |
Gd |
Ty |
Gd |
Ex |
Gd |
Ex |
- Automatic Return: When thrown, whether it hits or not
Mjolnir flies back to the spot from where it was thrown.
- Dimension Travel: Unearthly rank power to travel
between Earth and Asgard. Mjolnir can also open an aperture to a
special pocket dimension where Thor keeps his battle armor and his belt of
Might. Thor can also place is hammer in the pocket dimension, and have
it return to him at the beginning of the next round, as long as he hasn't
moved more than 2 areas away from where he originally opened the dimensional
aperture.
- Dimensional Rift: By focusing all of Mjolnir's energy,
Thor can create a rift in the fabric of the universe breaking the barriers
between dimensions. Anyone or anything caught nearby will be forced
into the rift by a Shift-Z energy backlash. Thor can determine into
which dimension the victims arrive in. This power costs Thor all his
remaining Karma points.
- Flight: Amazing air speed. Thor does this by
spinning the hammer around and then throwing it. As it takes off, he
grabs hold of the hammer's leather thong and rides behind the hammer.
- Deflection: Remarkable protection against physical,
energy, and magical attacks. Thor does this by spinning the hammer in
front of himself.
- Weather Control: Unearthly control, including
producing Monstrous intensity lightning bolts. Thor can shoot
lightning bolts from Mjolnir without having to summon a storm.
- Air Control: Create winds of up to Monstrous
intensity. This air control can be used to provide Monstrous
protection from projectiles to everyone within 1 area. The air control
ability can also be used to carry others with him in flight with Incredible
speed.
- Worthiness: Only a pure and noble person is able to
pick up Mjolnir and use it. This person must have at least Excellent
Strength. A machine of Remarkable Strength can pick up Mjolnir, but
cannot use it. So far only Odin, Thor, Captain America, Dargo, and
Beta Ray Bill have been able to pick up the hammer.
- Unfettered Might: This special attack does Shift-Y
damage and surrounds Mjolnir with a blazing blue aura. If Thor is
wearing his Belt of Strength damage is increased to Shift-Z. Unless he
is wearing his special gauntlets, Thor suffers Incredible damage when he
uses this attack. This attack causes Thor to lose one-half of his
Karma points.
- Power Absorption/Reflection: Mjolnir can absorb energy
and visual psychic attacks up to CL1000 intensity. Thor must then
release the energy from Mjolnir the next round. He can release it in
direction he wants. He may also reflect the energy back to its source.
- Light Emission: When calling forth lightning, or on
command, Mjolnir can release a blinding burst of light of Incredible
intensity.
- Magic Detection: This detection power senses the use
of Asgardian magic with Good Intensity.
- Life-Force Drain: Thor can draw out the life force of
an Asgardian god, utterly destroying that immortal. This power drains
Thor of all his remaining Karma points, and he loses all his Health points
except for 10.
Talents:
None.
Contacts:
None.
Role-Playing Notes:
The futuristic Thor is a brave young man who is not as serious as the original
Thor. His speech is sometimes grand (but not pseudo-Shakespearean), mixed
with futuristic slang ("Say, flash that!").
History:
See Thor's History
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