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Dargo Kyto (o)

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Thor - Dargo Kyto (gh)
(Alternate Future)

Fighting: 

Am

Agility: 

Rm

Strength: 

Mn

Endurance: 

Mn

Reason: 

Ex

Intuition: 

Gd

Psyche: 

Ex

Health: 

230

Karma: 

50

Resources: 

Gd

Popularity: 

35

Real Name:  Dargo Kyto
Occupation:  Corporate worker
Legal Status:  Citizen of North America Urban Center #5
Identity:  Secret
Marital Status:  Married
Known Relatives:  Salla (wife)
Base of Operations:  New York City
Known Powers:
Invulnerability:  Thor has Excellent resistance to physical attacks, heat, cold radiation toxins, aging, and disease.  Typical resistance to energy attacks.
Illusion Detection:  Thor adds a +1CS to his Intuition when dealing with illusions.
Equipment:
Mjolnir (Unique Weapon):  Thor's hammer, Mjolnir, is made of Uru, a mystical metal of CL1000 Material.  Thor's Fighting rank is +2CS while using the hammer.  The hammer does Strength +1CS Blunt damage, and Thor can throw Mjolnir up to 10 areas.  No one can forcibly take the hammer away from Thor unless he wishes it.  Thor can do the following Power Stunts while using Mjolnir:
  • Alter Ego:  Striking Mjolnir on the ground, or a hard surface, transforms Thor into his current mortal form.  If Thor is kept away from the hammer for over one minute, he automatically reverts back to his mortal form.  While he is in his mortal form, Mjolnir looks like a simple wooden cane.  Striking the wooden cane against a hard surface reverts Thor back to his immortal form.  The statistics of Thor's mortal forms are as follows:
Dargo Kyto:
F A S E R I P

Ty

Gd

Ty

Gd

Ex

Gd

Ex

Health:  32

Karma:  50

  • Automatic Return:  When thrown, whether it hits or not Mjolnir flies back to the spot from where it was thrown.
  • Dimension Travel:  Unearthly rank power to travel between Earth and Asgard.  Mjolnir can also open an aperture to a special pocket dimension where Thor keeps his battle armor and his belt of Might.  Thor can also place is hammer in the pocket dimension, and have it return to him at the beginning of the next round, as long as he hasn't moved more than 2 areas away from where he originally opened the dimensional aperture.
  • Dimensional Rift:  By focusing all of Mjolnir's energy, Thor can create a rift in the fabric of the universe breaking the barriers between dimensions.  Anyone or anything caught nearby will be forced into the rift by a Shift-Z energy backlash.  Thor can determine into which dimension the victims arrive in.  This power costs Thor all his remaining Karma points.
  • Flight:  Amazing air speed.  Thor does this by spinning the hammer around and then throwing it.  As it takes off, he grabs hold of the hammer's leather thong and rides behind the hammer.
  • Deflection:  Remarkable protection against physical, energy, and magical attacks.  Thor does this by spinning the hammer in front of himself.
  • Weather Control:  Unearthly control, including producing Monstrous intensity lightning bolts.  Thor can shoot lightning bolts from Mjolnir without having to summon a storm.
  • Air Control:  Create winds of up to Monstrous intensity.  This air control can be used to provide Monstrous protection from projectiles to everyone within 1 area.  The air control ability can also be used to carry others with him in flight with Incredible speed.
  • Worthiness:  Only a pure and noble person is able to pick up Mjolnir and use it.  This person must have at least Excellent Strength.  A machine of Remarkable Strength can pick up Mjolnir, but cannot use it.  So far only Odin, Thor, Captain America, Dargo, and Beta Ray Bill have been able to pick up the hammer.
  • Unfettered Might:  This special attack does Shift-Y damage and surrounds Mjolnir with a blazing blue aura.  If Thor is wearing his Belt of Strength damage is increased to Shift-Z.  Unless he is wearing his special gauntlets, Thor suffers Incredible damage when he uses this attack.  This attack causes Thor to lose one-half of his Karma points.
  • Power Absorption/Reflection:  Mjolnir can absorb energy and visual psychic attacks up to CL1000 intensity.  Thor must then release the energy from Mjolnir the next round.  He can release it in direction he wants.  He may also reflect the energy back to its source.
  • Light Emission:  When calling forth lightning, or on command, Mjolnir can release a blinding burst of light of Incredible intensity.
  • Magic Detection:  This detection power senses the use of Asgardian magic with Good Intensity.
  • Life-Force Drain:  Thor can draw out the life force of an Asgardian god, utterly destroying that immortal.  This power drains Thor of all his remaining Karma points, and he loses all his Health points except for 10.

Talents:
None.
Contacts:
None.
Role-Playing Notes:
The futuristic Thor is a brave young man who is not as serious as the original Thor.  His speech is sometimes grand (but not pseudo-Shakespearean), mixed with futuristic slang ("Say, flash that!").
History:
See Thor's History