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(Typical example)
Occupation: Warriors Identity: Publicly known on Earth and among their own people. Known Powers: Alien Physiology: Typical Brethren are human-sized beings with pointed ears. Many of the men are bald with bumps or other formations on their heads and bodies. Some Brethren are less humanoid in appearance with tentacles rather than arms or legs, but these are what the Brethren themselves refer to as genetic throw-backs. The Fool is included in this class, presumably because he has a tail. Resistances: The nature of the Brethren's very being grants them CL5000 resistance to toxins and disease. In fact, germs and bacteria seemed to be what the Brethren feed upon. Berserker: In combat, the Brethren are Berserkers and entered a mental state which allows them to ignore Stun results and grants a +1CS to their fighting with resulting Health benefits. Ocular Beams: Typical Brethren can fire ocular beams which can inflict up to Incredible force or energy damage, though they can not fire them more than two areas away. Equipment: Battle Armor: The Brethren Elite Guard wears highly sophisticated Battle Armor. Five members of the Brethren are known to have been wearing this armor when they established a parameter around the Citadel of Thane Ector which was perched atop the World Trade Center in New York City. This armor is large, in excess of 17' tall, granting it permanent Feeble Growth and making it +1CS to be hit. It raises each of its wearers FASE abilities by +4CS and provides them with Amazing Body Armor. Weaponry varies, but includes wrist-mounted throwers able to fire force beams of Monstrous Intensity and a Monstrously strong tractor/repulsor mounted on their helmets. Role-Playing Notes: By tradition, the Brethren were all about soldiering and conquest. By biology, they were all about destroying life. They were very good at what they were all about. History: See Thane Ector and the Brethren for the history of the Brethren. |