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Tyranid Warrior (m)

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Tyranid - Tyranid Warrior (m)
Modeled by the Norseman

Fighting: 

In

Agility: 

Rm

Strength: 

In

Endurance: 

In

Reason: 

Ex

Intuition: 

Ex

Psyche: 

Am

Health: 

150

Karma: 

90

Resources: 

 

Popularity: 

-50

Occupation:  Platoon commander for the majority of Tyranid field units
Identity:  Known to a select few on Earth. Not generally known in the Galaxy
Birthplace:  Deep Space
Relatives:  All Tyranids
Base:  Deep Space
Observed Powers:
Claws:  RM edged damage on 4 arms
Chitonous Armor:  RM vs all but mental and non-physical magic attacks.
Hive Mind:  RM.  Any Tyrannid creature within this range cannot be made to fear or panic.  Also the Hive Tyrant gains the senses of all Tyrannids within this range.
Growth:  TY.  14' tall
Typical Equipment:
Up two two of the following: Bonesword, Lashwhip, Devourer, Deathspitter, or Spinefist
Or one of these:  Venom Cannon (2 hands) or Barbed Strangler (2 hands)
Talents:
Leadership
Iron Nerves - Warriors cannot be made to feal fear or panic.
Intimidation - One look at this creature can cause fear.
Camoflage - Like most Tyranids, the Warror can conceal itself easily.  The Warrior needs only 4 feet of cover.
Contacts:
All Tyranids
Image:
Large 4 armed creature.
Notes:
These creatures are seen near the front lines of an invasion. They may be in command of the attack, if away from the Tyrant, or be the Tyrant's lieutenants.
History:
Tyranids are creatures of the highest of genetic order. They are constantly looking for new worlds to conquer so they can replenish their fleet, and bring in new genetic material for assimilation into the Tyranid physiology.

All Tyranid creatures are designed to fulfill a given role.


Role:
The Warrior's role is to command smaller units.