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Vertigo (o)

Version 4.0

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Vertigo (gh)

Fighting: 

Gd

Agility: 

Gd

Strength: 

Ty

Endurance: 

Ex

Reason: 

Ty

Intuition: 

Gd

Psyche: 

In

Health: 

46

Karma: 

56

Resources: 

Gd

Popularity: 

-10

Real Name: Unrevealed
Occupation: Warrior, Assassin
Legal Status: Unknown
Identity: Vertigo has no dual identity
Place of Birth: The Savage Land
Marital Status: Unrevealed
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: Marauders
Known Powers:
Equilibrium Distortion: Vertigo has the power to psionically disrupt a target’s sense of equilibrium, rendering them nearly helpless. She does this with Unearthly ability to a single target, or Amazing ability to a group of victims in the same area, up to 3 areas away. Targets must make a Psyche FEAT roll against this ability or be knocked to the ground, unable to move or attack. If the target fails the Psyche FEAT in a second consecutive round, they fall unconscious for 1-10 rounds. Her distortion powers are negated if she is knocked out.
Talents:
None
Contacts:
Vertigo is a member of the Marauders, and a former member of Brainchild’s Savage Land Mutates.
Role-Playing Notes:
Vertigo, like the rest of the Marauders, is a cold-blooded killer. She is a bit less forward than her teammates, preferring to stay in the background while her teammates attract their opponents’ attention, then using her power when they aren’t looking. Vertigo is very afraid of Mister Sinister.
History:
Vertigo was a Savage Land primitive who was given superpowers by the Savage Land Mutate leader, Brainchild, as a replacement for Equilibrius. She fought the X-Men, Spider Man, and Ka-Zar, and was eventually stripped of her powers. Somehow, she regained her powers and left the Savage Land before it was destroyed by Terminus, and joined the Marauders.