Norseman Central
Claymore Picket Ship

Version 4.0

[Back] [Home] [Up] [Next]
Up

Claymore (m)
Created by the Norseman, Inspired by the FASA Battletech vehicle of the same name


Claymore in flight
Control:  In
Speed:  CL3000 in Space
ShY in atmosphere
Body:  Rm
Protection:  Rm

Ship Type: Dropship, Long-range picket ship
Nationality: Federation Commonwealth
Timeline: Alternate Future, circa 3055
Physical Stats:
Thrust:  4.5g
Crew:  15
Cargo:  329 Tons
Length:  261'
Width:  232'
Height:  75'
Life Boats:  3 (48 people - Max)
Passengers, 1st Class:  2 cabins
Passengers, Regular:  10  (5 cabins)
Passengers, Class E:  ? (100 tons of cargo space can be converted)

Armor:
Front:  2000 
Top:  2000 
Bottom:  2000 
Left:  2000 
Right:  2000 
Aft:  2000 
Heat Shielding:  Provides Shift-Z protection from heat, including heat generated by the friction of re-entry.
Weaponry:
Front:  PPC: 2x Particle Projection Cannons (Wingtips)
Heavy Missiles: Guided Heavy Missile Launcher
Top:  MPL: 2x Medium Pulse Laser (Turret)
Bottom:  MPL: 2x Medium Pulse Laser (Turret)
Left:  (covered by dorsal and ventral turrets)
Right:  (covered by dorsal and ventral turrets)
Aft:  Heavy Missiles: Guided Heavy Missile Launcher
Particle Projection Cannons (PPC) are a form of Plasma Generation.  Damage is Physical (Un), Electricity (Am), and Light (Am).  The range is Amazing in an atmosphere, and Shift-X in space.
Guided Heavy Missiles have Monstrous explosive damage, these are shaped charges so can penetrate armor of Unearthly strength.  The range is Unearthly in space or in a planetary atmosphere.  Control is Amazing, Speed is Amazing.
Medium Pulse Laser (MPL) increases targeting by +2cs.  Damage is Remarkable.
Notes:
30 Missiles max ready capacity can feed either set of missile launchers.  Missiles weigh 500 pounds each if extra are carried in a cargo hold.

Control is augmented by large maneuver plates behind the thrusters.  These items help the craft to quickly change the angle of yaw, skew, and roll.

Any damage of less than 10 points is completely ignored.  Damage equal or over 10 point is counted as normal.  Armor needs to be repaired to regain lost points.

Compartmentalization prevents the loss of atmosphere if one of the compartments are breached