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Iron Man Armor, Mark-7 (Undersea) (gh)
Known Powers: Body Armor: The undersea armor, designed for salvage missions at the bottom of the deepest oceans, gave its wearer Incredible protection against acid, heat, and cold attacks, Amazing protection against most physical and energy attacks, and Unearthly protection against radiation, electricity, and force attacks, including the crushing pressure at the greatest ocean depths. Aquatic propulsion jets: The deep sea armor does not have the traditional rockets for propulsion. Instead, it uses water jets that give Iron Man an Amazing degree of hyper swimming. Crampons: The armor does not have the traditional roller skates. Instead, it has extendable “claws” on the feet, for better traction. They offer Iron Man Good clinging. Self-sustenance: Despite other reports, Iron Man’s standard armor cannot provide for more than an hour of air. This specialized suit, however, has recycling equipment, allowing him to stay under the surface until he needs food. Unibeam: The deep sea armor has a chest beam that acts as a floodlight (Remarkable intensity and 6 area range, even at the ocean depths) or as a laser (Amazing intensity and 3-area range). Sonar: Iron Man has sonar, which allows him to make out the outline of any object within 5 areas, if he makes an Intuition roll against Typical intensity, or up to 15 areas if he makes a Remarkable intensity Intuition roll. Radio: The armor includes conventional multi-band radio transceivers. Repulsors: The deep sea armor’s repulsors are designed to work at the ocean’s depths, doing Amazing damage at a 6-area range. Electrical Generation: Because water is a much more efficient conductor than air, Iron Man installed electrical transmitters in the surface of the suit, which cause Incredible electrical damage to all creatures or objects within the area Iron Man occupies and all adjacent areas as well. Torpedoes: Iron Man has two Remarkable-damage mini-torpedoes, which he can fire either singly or simultaneously. They have an effective range of 4 areas. Ink cloud: Borrowing a lesson from the octopus, Iron Man can create a three-area wide cloud of inky Darkness which lasts for 3 turns. Holding container: Iron Man’s deep sea armor has a large holding bay in the back, allowing him to store objects up to the size of a large stereo speaker. Emergency Suit - Stark designed the outer shell of the deep sea armor to automatically detonate two turns after the inner suit ejects, causing Shift-X damage to anything in the same area as the abandoned armor. |