| ||||||
|
Iron Man Armor, Mark-8 (gh)
Known Powers: Body Armor: When the armor is activated (which is usually the case, unless its electrical systems are down) its Remarkable material strength is enhanced to Amazing. It offers Remarkable protection against acid, Amazing protection from physical, heat, or cold attacks, Monstrous protection from most energy attacks, and Unearthly protection against radiation and electricity. Force Field: For a maximum of five turns each hour, Iron Man can surround himself with a Monstrous rank Force Field. While this field is operational, Iron Man’s armor can be engaged in no other activity. Rocket: Iron Man’s boot jets allow him to fly at Excellent airspeed (10 areas per round) and still maneuver. If Iron Man wishes to do so, he can move at Monstrous airspeed (30 areas per round), but can perform only the simplest actions while doing so. (He could use his armor’s radio, for example, but not fire his repulsors or perform a charging attack.) The boot jets operate in vacuum for only 10- 100 minutes, but during that time, Iron Man can travel at Shift-X (50 areas/round or 750 miles per hour) speeds. If Iron Man uses his thrusters as weapons, they do Incredible damage and have a 2-area range. Plasma Bolt Generators: Iron Man’s armor can generate “torpedoes” of high-energy plasma. These have a range of 10 areas, and do 10 points of damage per area they travel. For example, they would do only Good damage to a target in an adjacent area, but Unearthly damage to a target 10 areas away. However, the plasma travels more slowly than Iron Man’s beam weapons. Characters wishing to Dodge the plasma have a +1cs for every two areas distance the plasma must travel. (a character 5 areas away would suffer Amazing damage from the plasma bolt, but receives a +2cs if he decides to try Dodging.) Repulsors: The current Iron Man armor has repulsors which do Amazing damage and have a 10-area range. Unibeam: The chest beam on the armor can be used as a Remarkable intensity floodlight with a range of 3 areas, or as an Amazing intensity laser, also with a 3-area range. Heat beam: The armor can generate a narrow beam of heat, doing Incredible damage at a range of 3 areas. The beam can be internalized as well. Iron Man is protected against this effect, but no character can lay hands on the exterior of the armor without suffering Incredible damage. Magnetism: Iron Man’s armor can generate magnetic control at Incredible intensity. He is limited to simply moving metallic objects around, as opposed to, say, making cages out of scrap metal, unless he begins such subtle manipulation as a Power Stunt. Absorption: The armor can absorb up to 300 points of energy, either for recharging or to be harmlessly dissipated. With an Incredible intensity Reason FEAT, Iron Man can use this energy to increase his Strength, Flight, or Repulsors to Unearthly in tensity for a maximum of 3 turns. Each turn he overloads his system in this way, Iron Man must obtain a Red result on the Amazing intensity column. Failing this, the armor short- circuits and is drained of power until repaired. This power operates at Unearthly rank, but absorbing an incoming attack is considered a Yellow-level Power Stunt. Self-sustenance: The Iron Man armor provides its wearer with approximately one hour’s worth of recycled air. Protected Senses: The armor contains ear-protectors to baffle incoming noise of greater than 70 decibels. Similarly, blinding lights automatically trigger polarized lenses in Iron Man’s eye-slots, which offer Remarkable protection against such flares. However, a blinding attack can possibly affect Iron Man before his armor’s computers can react. The armor must make a Remarkable FEAT against the Agility of the opponent to successfully protect Iron Man’s eyes. Iron Man can manually trigger the lenses without computer assistance, if he expects to be at tacked with a bright light, but doing so penalizes him -1cs for Intuition rolls requiring sight. Sensors: Iron Man has 3-area Infra-vision, Radar (a successful Intuition roll can give Iron Man details about the rough shape of his surroundings for 3 areas), Sonar (same as Radar, but usable underwater, with a -1cs modifier to the Intuition roll, and with a range of 6 areas), “Life” Detectors (measuring heat and pinpointing heat sources in a 3-area range), and Electrical power Detectors (showing Iron Man power-lines in a building’s walls, for example, with Amazing ability and at a range of 5 areas) built into his helmet. He can also tune into all radio bands and frequencies with Monstrous ability, and transmit on private wave lengths, CB, and Ham radio channels. Iron Man’s micro computers have the ability to provide translations for incoming messages in many of the Earth’s more popular languages ECM: Iron Man’s armor has Remarkable invisibility to Radar and Sonar. Electro-magnetic Pulse: Iron Man’s newest major armor module is an EMP generator. This device shuts down all electrical devices in a one-mile radius, including most of Iron Man’s own systems (life support and sensors remain on-line) for six minutes. Anti-theft Device: Should anyone at tempt to analyze or duplicate any of the circuitry in the armor, he must make a Reason FEAT against Monstrous intensity or trigger the security circuits. These circuits will immediately melt the interior of the armor to slag, and will trigger Incredibly powerful explosive devices to destroy the armor two turns thereafter. History: Tony Stark discovered that some of his technology had been stolen by Spymaster and sold to Justin Hammer, who incorporated some circuitry into the armor of several of his henchmen and associates. Most of these clients were using Stark’s technology for criminal purposes, a situation Stark found intolerable. After planting an appropriate information-eating virus in Hammer’s computer network, Stark tracked down and destroyed the pirated armor modules. He chose to use the most immediate means available, namely no-nonsense strong-arm tactics, and so violated many laws, put certain facets of national security at risk, and accidentally killed the Soviet agent known as the Gremlin. In response, the Army was assigned to capture Iron Man. An armored behemoth with nuclear capabilities (Firepower) was sent to dispatch him, and Stark was fortunate to escape with his life. Stark began constructing another set of armor, making appropriate improvements and returning to the classic red-and-gold color scheme. As Iron Man was seemingly killed by Firepower, Stark Enterprises announced that this was a new employee wearing the armor. The “new” Iron Man’s first task was to defeat Firepower and his maker, an industrialist named Brand. Despite Firepower’s superior armament, Iron Man was able to capture him without incident. As of this writing, Tony Stark has been paralyzed from the waist down, a victim of Kathy Dare, an insanely jealous old girlfriend. How this will affect Iron Man’s abilities has yet to be determined. |