Norseman Central
Emergency Suit

Version 4.0

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Iron Man Armor, Emergency (gh)


 
Adjustment Max

Fighting: 

+2cs Rm

Agility: 

+2cs Rm

Strength: 

+4cs Rm

Endurance: 

+4cs Am

Known Powers:
Body Armor: The emergency underwater armor offers Incredible protection against most attacks except acid (Good protection), radiation and electricity (Incredible), and force or pressure (Amazing).
Aquatic propulsion jets: The deep sea armor does not have the traditional rockets for propulsion. Instead, it uses water jets that give Iron Man an Amazing degree of hyper swimming.
Rocket: Iron Man’s jet boots give him Excellent airspeed. Like all other models of his jet boots, they do Remarkable heat damage if used as weapons.
Unibeam: The deep sea armor has a chest beam that acts as a floodlight (Remarkable intensity and 6 area range, even at the ocean depths) or as a laser (Amazing intensity and 3-area range).
Torpedoes: Iron Man has two Remarkable-damage mini-torpedoes, which he can fire either singly or simultaneously. They have an effective range of 4 areas.
Self-sustenance: The Iron Man armor provides its wearer with approximately one hour’s worth of recycled air.
Sonar: Iron Man has sonar, which allows him to make out the outline of any object within 5 areas, if he makes an Intuition roll against Typical intensity, or up to 15 areas if he makes a Remarkable intensity Intuition roll.
Radio: The armor includes conventional multi-band radio transceivers.
Holding container: Iron Man’s deep sea armor has a large holding bay in the back, which is actually attached to the emergency armor. This allows him to store objects up to the size of a large stereo speaker.