Norseman Central
(- 92 -) Abnormal Biochemistry

Version 4.0

[Back] [Home] [Up] [Next]
Up

Abnormal Biochemistry (  92  )

  • Roll on column 1 of the Random Ranks Table for their Primary Abilities.
  • Plants have zero Resources.
  • Absorption Power of Good rank in the form of enhanced photosynthesis.
  • -2cs Fighting
  • +2cs Endurance
  • Plants have no initial Contacts; the exception is if the Plant was created by scientific means, in which case its creator might be a Contact.

The body is apparently normal but possesses a different chemical base than that of Normal Humans. A key element in the body's chemical makeup is replaced by another element. The most common abnormalities are silicon replacing carbon, copper replacing iron, and cobalt replacing iron.

Silicon-based life has a body temperature 40 degrees lower than similar carbon-based life.

Copper produces green blood.

Cobalt produces blue blood.

In all these cases, acquiring food that fits the hero's metabolic needs is a problem. If the abnormal lacks a food supply, he'll have to seek one out. A lab of Remarkable cost can synthesize the necessary foodstuffs. For game purposes, assume the hero already possesses a steady food supply.

Because of the different body chemistries, abnormals cannot donate blood or body tissues for transfusion into Normal Humans. Likewise, anything foolish enough to try to feed on the abnormal, like a lion or a Bio-Vampire, takes Good damage as it tries to digest what, to its system, is poison.

Abnormals cannot interbreed easily with Normal Humans, even when their bodies are virtually identical. A hospital with Incredible facilities is needed to alter the would-be parent's genetic material to a compatible type.

Abnormals roll on column 2.

Endurance is raised +1CS.