Norseman Central
(- 90 -) Animal

Version 4.0

[Back] [Home] [Up] [Next]
Up

Animal (  90  )

  • Roll on column 1 of the Random Ranks Table for their Primary Abilities. (Alien animals use Column 5)
  • Animals have one less power.
  • Automatically possess two Detection Powers at Good rank.
  • Resources are zero unless the animal has attached himself to a human. In this case, the Resource rank is assigned to that human.

This is a catch-all category that includes fish, mammals, birds, reptiles, and the rest of Earth's fauna, in addition to aliens that do not fit into any other category. About the only example of this in the Marvel Universe is Lockheed, the dragon. Your campaign, on the other hand, might be filled with heroic Animals or really peculiar aliens (I'll fudge a little and include Lockjaw, the Inhumans' "dog" as an example of this).

Animal PCs have three main types of backgrounds. One is that the animal is a mutant. Another is that the animal was altered in ways that gave his intelligence and Power. The last is the animal is a relatively normal member of a race of animals like him (Lockheed, for example). The player can determine this in the Origins of Power section and embellish it to the best of his ability.

Animals have to have a human Contact. People tend to see the human Contact as the animal's owner or trainer. People refuse initially to believe the animal is intelligent. Animals have very few legal rights, but they also have few responsibilities.

Animals risk death or capture from people who are ignorant of the animal's true nature.