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(EC1) Absorption Power (01-07) The
hero can absorb a specific type of energy and actually gain Health points by
converting the energy into Self-Healing. The hero gains a number of Health
points equal his Power rank number each time he is hit by his specific form of
absorbable energy. This addition to Health quickly heals any damage the hero had
suffer, and acts as a buffer to absorb consequent damage. In
the absence of life-sustaining materials, this Power can act as a substitute for
air, water, and food. The hero converts energy into healing power for the damage
he's taking from suffocation, dehydration, starvation, and any other unpleasant
results of not living careful. Unfortunately, this requires a steady supply of
energy to convert. Consider Galactus. He is perpetually starving. He uses this
Power to absorb the energy of life-forces and convert it into his own life
force. Yet, draining ten billion life-forces only sustains him for a single
year, at most. Your hero won't last anywhere near as long. There
is the danger that your hero actively seek out energies he can absorb and heal
himself with. The danger occurs if the energy type is a dangerous one that does
great damage wherever it occurs. For example, consider a character whose
Absorption Power affects hard radiation. In the absence of other superbeings who
possess Radiation Powers, the character might resort to breaking into reactors
or even purposefully detonating nuclear bombs to get his energy he needs. (And
you thought muties had a public image problem.) |