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(EC3) Coldshaping (11-15) [ Back ] [ Next ]
The
hero can control any force that actively decreases the temperature of something
else. This can be used to increase or decrease the Cold's Intensity by this
Power's rank number. This function overlaps both Heat and Cold Generation but
differs in that this Power cannot alter the natural temperature of a target or
alter local temperatures to suit the hero's whims. There are two primary
functions to this Power. The first is to counteract or supplement cold-based
Powers. The hero can alter such Powers as soon as they are emitted from the
target's body. Such powers can be increased or decreased by this Power's rank
number. The hero can also redirect such Powers. This leads to the second primary
function.
The
hero can shape fields of intense cold and produce useful results. Ice Generation
is a form of this Power. The hero can create shapes of rapidly-formed ice that
he can use in a variety of Power stunts. The hero can also develop variations on
Ice Generation that use other materials present in his local atmosphere. Such
substances include carbon dioxide (even more slippery than ice, and the fog can
knock people out), nitrogen, oxygen (potentially dangerous since a concentration
of it can make normal flames explode with +2CS damage), and the inert gases (an
Amazing Intensity FEAT, since there are so few of these present in Earth's
atmosphere-but on other planets, not so tough). Cold Generation is a Bonus
Power.
Optional
Powers include Thermal Control, Condensation, Molding, and Body Coating. |