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(EC6) Energy Conversion (26-28) The hero can simply change any form of energy into any
other form. The transformed energy's Intensity is one rank lower than its
original level. The hero can transform energy by an Intensity FEAT equal to the
target energy's Intensity. The hero begins with the ability to transform any
energy into one specific form. He can develop the ability to transform energy
into other forms as Power stunts. There are two advantages to this Power. The first is the
ability to gain an Energy Emission Power fueled by the environment. Dazzler, for
example, can convert sonic energy into light. She then refined that Light
Generation into a variety of effects, including lasers, light shields, and
hypnotic effects. The second advantage is the ability to transform deadly
force into less dangerous forms. For example, if your hero found himself caught
in a raging firestorm, he might Convert the heat into Cold. This would both
protect him and extinguish the fire. (The paramedic shook his head. "I'll
be danged if I can figure out how a man can get frostbite fighting a
fire.") The maximum Intensity of Energy that a hero can convert is
equal to one rank higher than his Power rank (a red FEAT). Excess energy remains
in its original state, although its Intensity is diminished by the Power's rank
number.
Example: The Astounding Adaptor possesses Excellent Energy Conversion. While
traveling through Nebraska, he spots a tornado about to touch down. He directs
his Power at the tornado, which possesses Amazing Intensity. The most his Power
can directly affect is Remarkable Intensity. He tries for a red FEAT and
succeeds. The tornado bursts into an Amazing Intensity flash of orange light.
High winds of Remarkable Intensity continue to buffet the area, but at least the
worst of the property damage has been avoided. ("Now if I could just get
these spots out of my eyes…") |