Norseman Central
(60-66) EC14 - Light Control

Version 4.0

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(EC14) Light Control (60-66)
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The hero can manipulate existing light. This can be visible, infrared, or ultraviolet light. The hero can alter the intensity, frequency (color, in other words), and coherence of light on a Good Intensity FEAT. The hero can actually change the direction of light and form crude holograms on a Remarkable Intensity FEAT. Such holograms are little more than clouds or single-color walls. The Power allows +1CS Resistance to Light-based Powers, since the hero can redirect or dispel them.

Optional Powers include Light Generation, Energy Sheath, Carrier Wave, and Illusion Casting. The Nemesis is itself.