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(EC14) Light Control (60-66) [ Back ] [ Next ]
The hero can manipulate existing light. This can be
visible, infrared, or ultraviolet light. The hero can alter the intensity,
frequency (color, in other words), and coherence of light on a Good Intensity
FEAT. The hero can actually change the direction of light and form crude
holograms on a Remarkable Intensity FEAT. Such holograms are little more than
clouds or single-color walls. The Power allows +1CS Resistance to Light-based
Powers, since the hero can redirect or dispel them.
Optional
Powers include Light Generation, Energy Sheath, Carrier Wave, and Illusion
Casting. The Nemesis is itself. |