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(EC20) Thermal Control (91-97) [ Back ] [ Next ]
The hero control applied heat or cold; that is, can control
any force that actively changes the temperature of something else. This includes
any source of heat or cold, whether natural, artificial, or Power based. The
Power overlaps both Heat and Cold Generation but it also differs from them in
that this Power cannot affect the natural temperature of a target or alter the
local temperature to suit the hero's whim. For example, Thermal Control could
cool a girder being heated in a furnace, since that thing is being actively
heated, but it could not change. the temperature of another girder lying outside
the furnace (nothing is being done to that one).
Thermal Control is mostly used to counteract or supplement
temperature altering Powers. The Power can affect such others as soon as they
are emitted from the target's body. That is, you can affect the Human Torch's
fireballs but not his Fire Sheath. The target's Power rank determines the
required Intensity of the FEAT. Controlling the Torch's heat takes an Unearthly
Intensity FEAT.
Optional
Powers include Heat Generation, Fire Generation, Cold Generation, Fire Control,
and Coldshaping. |