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(EE6) Heat Generation (38-42) [ Back ] [ Next ]
The
hero can generate pure heat that is not necessarily accompanied by light or
flame by accelerating molecular motion. This permits the hero to do rank level
effects over target materials. Some Power Stunts using pure heat include:
-
Causing
the breakdown of molecular or even atomic bonds (Amazing and Unearthly FEATs,
respectively).
-
Negating
a target's magnetism
-
Negating
a target's electrical conductivity.
-
Strengthening
materials by heat-treating.
-
Changing
local weather by heating the air; this can cause small cyclones and
electrical storms.
Because
this Power uses pure heat, it can function in conditions that negate Flame
Emission, like the absence of free Oxygen or the hero's being underwater. Beings
who possess Thermal Vision or Abnormal Sensitivity can detect an infrared glow
around, the hero and his target whenever he uses his Power. Heat Emission is the
Nemesis of Cold Emission, Coldshaping, and Powers that use water. This Power
gains +1CS when attacking those Powers and loses -1CS when being attacked by
them. |