| ||||||
|
(EE) Energy Emission (17-24) Power can be emitted
by any part of the hero's body. For most Powers, it is not important to specify
the emergence point. For the Powers of the Energy Emission class, though,
emission points become important. This affects how the hero utilizes his Power.
It determines ways goes can negate that Power. If the hero loses the part of his
body containing the emission point, he may lose his Power as well. When creating
the hero, the player should determine an, emission point for any Energy Emission
Powers. He may select the first one rolled as the point for all of his
character's Energy Emissions, or be adventurous and determine one for each
Power.
Entire body:
Power radiates from an aura surrounding the entire body. Power can be emitted in
any direction without the hero actually having to physically point. Head:
Power emanates from an aura surrounding only the hero's head. Power can be
emitted in any direction desired without the hero's having to nod his head. Eyes:
Power is emitted through the hero's pupils. The power is directed wherever the
hero is looking. If the eyelids are closed, this Power cannot function. Mouth and Nose:
The Power is primarily emitted through the hero's mouth. To aim, he turns his
head and shapes the mouth as though blowing out a candle. Seepage occurs through
the nose; this cannot be aimed, and the Power is reduced -2CS in Intensity. Torso:
The Power is emitted from an aura on the hero's chest. The Power travels in a
straight line, perpendicular to the body. Arms:
The Power is emitted from an aura surrounding either or both arms. The Power
travels in the direction in which the forearm is pointed (if one arm is used) or
in a vector (if both arms are used). Hands:
The Power is emitted from an aura surrounding the hero's hand, fist, or palm.
Power travels in the plane formed by the fingers, in line with the whole fist,
or in a line perpendicular to the open palm. Fingers:
The Power is emitted form an aura surrounding the hero's fingers (any number,
from one to all of them). It travels in a straight line in the direction the
finger points. Usually, the index finger directs the Power, if only one finger
is used. If the hero has multiple Powers, each Power can be assigned to a
different finger. Legs:
Power is emitted downward from an aura surrounding both legs. It is difficult to
aim leg-emitted Power, which travels in the line defined by the lower leg. Such
Powers are usually limited in range to contact only. Feet:
Power is emitted by the hero's soles. As above, such Powers are difficult to aim
and are usually limited to contact-only. Wings:
Power is emitted from an aura surrounding the hero's wings. Power may travel in
the plane formed by the wings or in a line perpendicular to their open position. Antennae/Horns:
Power is emitted from an all the antennae on the hero's head. Power travels in a
straight line from the last section of the antennae. Tail:
Power is emitted from the tip of the hero's tail and follows a straight line in
the direction the tail points. Any Location:
The hero can emit Power from any section of the body he chooses, and can change
emission points with each use of the Power. |