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(F2) Martial Arts Supremacy (21-58) In
the MARVEL SUPER HEROES game system Fighting is considered an Ability, not a
Power. However, this Power increases a hero's already-mastered Martial Arts (a
Talent in the game system) to dramatically higher levels and allows him to
perform actions that would otherwise be impossible, like splitting a battleship
in two with a single karate chop. Martial
Arts as explained in the Advanced Set falls into five categories labeled A
through E for simplicity's sake:
The
player chooses one of the above Martial Arts and determines its rank when he
creates the hero. When this Power shows up, add its Power rank number to the
already determined Talent rank number. For
example, the Kung Fu Kommando possesses Martial Arts E at Typical rank and
Martial Arts Supremacy at Good rank. These combine to give Kung Fu Kommando an
Excellent rank for his Martial Arts. Martial
Arts Supremacy can be used to do rank-level damage against non-living matter. For
example, Kung Fu Kommando can shatter iron, concrete, or bullet-proof glass with
a red Power rank FEAT. If
desired, this Power can be modified to fit any Fighting skill the player can
imagine. This can include Supremacy in any one weapon, such as swordsmanship or
archery. Optional
Powers include Iron Will and Weapons Creation. |