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(F6) Unique Weapon (99-100) The hero possesses a specific tool or device that contains many of the powers assigned to the hero. When creating the hero, the player should assign only the Mental and Physical Powers to the hero himself; all other powers should be assigned to the Unique Weapon. Such assigned powers then can only be manifested by the weapon itself or by the hero’s direct contact with the device. The player should work with the Judge to determine the shape and nature of the item, as well as who gets what power. The nature and function of each Unique Weapon should reflect the powers available, the player’s imagination, the hero’s background and physical type, and the campaign setting. The randomly rolled power rank becomes the material strength of the item. A Unique Weapon is just that; lose it and you’re out of luck. The hero can acquire his item in a number of ways. The most common are “I Found It,” “I Received It,” and “I Created It.” The player should roll once on the Origin of Power Table to see what the background on his item is. If the device was attained by accident or as a gift, the hero might not be able to replace or repair it. Such conditions must be resolved by the Judge. |