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(79-98) F5 - Weapon Tinkering

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(F5) Weapon Tinkering (79-98)
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The hero can devise and assemble any weapon that can be made with the available materials. By means of a red FEAT, the hero can even improvise a means of creating unavailable materials (adamantium, for example). Provided he has the resources, the hero can assemble a functional copy of any weapon. As to what weapons he can make, use the Resource costs listed in the Hardware section of the Player's Book (pages 42-46). Compare the Power's rank with the cost of the desired weapon. Equal or lower cost weapons can be created on a green FEAT. A cost of one to three levels higher requires a yellow FEAT. A cost of four to six levels higher requires a red FEAT. If the cost of the desired weapon is more than six levels higher than the hero's Power rank, it is an impossible FEAT.

Example: Dr. Fixit has Excellent Weapons Tinkering and access to his brother-in-law's junkyard. He wants to build a battle-copter with adamantium armor. The copter has an Amazing cost. True adamantium has a Shift X cost; secondary adamantium has an Unearthly cost. Dr. Fixit makes the yellow FEAT; his copter will work. He doesn't have any adamantium, though, and tries to improvise. He fails to make a red FEAT; neither batch of "home-brewed" adamantium worked. Oh well, he can always convert that old boiler he found into armor plate.

When creating the hero, the player can choose to make the character a jack-of-all-trades or specialist in a particular field. If he chooses to specialize, he can raise the rank +2CS. Categories of weapons include:

  • Edged and Blunt weapons

  • Projectile weapons

  • Energy weapons

  • Heavy weapons

  • Battle weapons

  • Alien weapons

  • Battlesuits

  • War robots

Needless to say, the player will have to develop stats for anything he comes up with. If he successfully copies existing technology, like the Iron Man battlesuit or a SHIELD Plasma Beam Handgun, he can simply use the established stats for that device. Weapons Locker (MHAC8) by Epperson and Grubb is a valuable aid to the player of a hero with this Power. A clever character can also use this Power to make money off of other characters by building weapons on commission. After all, somebody's got to be building all those super-weapons that fill the pages of comic books…