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(F3) Natural Weaponry (59-73) The
hero's body contains special anatomical features that can function as weapons.
These may be of any nature and can be external, internal, or retractable. If
these are damaged the hero suffers as if they were normal body parts. When
creating the hero, the player decides the nature of the weaponry. The weaponry
chosen possesses this Power and rank taken as material strength for purposes of
determining potential damage. Each
time the player rolls this Power, he can add another weapon to the hero. As
stated in the Player's Book, some forms of Natural Weaponry provide Bonus Powers
(see "Claws" and "Extra Body Parts"). These are placed in
the next available slot in the Power Generation. The
player and the Judge need to work together to create a functional hero. A
drawback to this Power is that if the hero is somehow deprived of his Natural
Weaponry, he suffers a loss to his Fighting Ability equal to his weapon's rank.
Example: Due to a mishap with a matter transmitter, Wolverine temporarily
loses his claws. He's so shaken that his normal Incredible Fighting Ability
drops to Feeble. |