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(I1) Animate Images (01-15) This
is a specialized form of Illusion-casting that enables the hero to apparently
bring any flat image to life. Whatever the original nature of the
image—drawing, painting, photograph, print—the image gains
three-dimensionality and independent movement. A blank white area now fills the
area formerly occupied by the newly solidified Image. In
actuality, the hero has created two Illusions. The obvious one is the Animated
Image that has peeled itself away from its flat background and filled out into
three dimensions. The second, more subtle Illusion is the "blank white
area." The hero automatically casts this Illusion to mask out the
still-existing original picture; this secondary Illusion lasts for 10-20 turns
or until the primary Illusion ceases to exist, whichever comes first. The
initial range at which the hero can Animate an Image is line-of-sight for one
area. This is also the maximum range at which the hero can normally maintain the
"realism" of the Image. Simply put, the hero has to be able to clearly
see both the Image and its surroundings. When either is beyond his vision, the
believability of the Image drops drastically. When the Image gets beyond the
hero's field of clear vision, he can no longer make it realistically conform to
the surroundings.
Example: Kinescope Animates a lion off of a circus poster and sends it after
some muggers. The muggers flee around a corner, the lion in pursuit. Unbeknownst
to Kinescope, the alley is full of trash cans, which the lion blithely passes
through. The muggers see this and realize they've been had. Kinescope gets a
surprise when he comes around the corner. The
Image can exist for as long as the hero concentrates on maintaining it (the
Judge is free to determine how easily this can be done given the circumstances
the hero finds himself in). Although the Image can only be realistically
controlled within one area of the hero's location, the Image can be projected up
to the full range for this Power. Once beyond the one area limit, the Image is
easily perceived by others as a holographic projection. The hero can overcome
this limit by extending the range of his own senses, either through artificial
means (telescopes, remote TV camera, etcetera) or by using sense extending
Powers. In such cases, the hero can extend realistic control of the Image up to
the range limits for this Power and whatever means he employs to extend his
vision.
Example: Kinescope has an Excellent rank for this Power and can project an
Image up to 25 areas (3300 feet) away. He also has Good Clairvoyance with a
maximum range of 2500 miles. By using both Powers, he can maintain the realism
of his Images up to the maximum range of 25 areas even through any
vision-blocking barriers. The
Image possesses whatever abilities or characteristics the original model
possessed. At least, it possesses those abilities or characteristics the hero
believes the model possessed. This is after all an Illusion that the hero has
created. As such, it conforms to his expectations. What traits the Image has are
determined by the hero's imagination and memory for detail. The accuracy of the
Image is determined by the hero's Reason. A green FEAT creates an Image that is
somehow flawed; it might move the wrong way, lack a shadow, have no surface
detail, and so on. A yellow FEAT creates an Image that are nearly exact; a close
visual examination is required to distinguish the Image from reality. A red FEAT
creates a perfect Illusion. The
typical Animated Image is an intangible holographic projection. Since most
people rely 'exclusively on their vision as the means of sensing their
environment, the Animated Image is easily accepted as reality. Only when other
senses are used does the Image get exposed as Illusion. Such Images are
mechanically detectable and recordable by such means as photography and
television. Images can also deceive the artificial senses of mechanical beings. The
Animated Image is initially strictly composed of light. It lacks the other
sensory details of a real object, most notably the sounds and smells of the
original. These can be simulated to give the Animated Image greater reality. The
Talent of Ventriloquism or such Powers as Speechthrowing or Vocal Control can
add speech and incidental noises to the image. Sensory Manipulation can create,
deceptions of smell, temperature difference, and even tactile sensations. The
coherent light of the Image blocks normal light and creates normal shadows. Since
the Image is intangible, it cannot directly do physical damage to a target. If
the Image incorporates bright light, it has the potential of blinding the
target. How ever, if the hero possesses certain other Powers that can be
combined with the Image then it can do actual damage. If the hero also uses
Energy Solidification or any of the Matter Creation Powers, the Image gains
temporary solidity. This lasts for 1 -10 turns, regardless of the normal
duration of effect for the supplementing Power. Note: this is determined by the
Judge, not the player. Any of the Energy Emission Powers can be apparently
redirected through the Image. For
example, if the hero possessed both Animate Image and Fire Generation, he could
create a hazardous simulation of the Human Torch. This
Power can be combined with certain Psionic Powers to create Images that do
psychosomatic damage to a target. These Psionics, include Telepathy, Mental
Domination, Hypnotic Control, and Neural Manipulation. Psychosomatic damage
occurs because the target believes in the reality of the Image and thus the.
-reality of any damage the Image is inflicting upon him. For
example, Kinescope combines his Powers of Animate Image and Neural Manipulation
to create an Image of a boa constrictor. The boa enwraps Kinescope's opponent,
who believes he is being crushed and passes out from his imagined loss of
breath. Psychosomatic
damage can be resisted by any target who becomes aware of the Image's lack of
reality. Be warned that psychosomatic damage can lead to fatal results if the
target succumbs to a heart attack or stroke. Note also that psychosomatic damage
cannot affect non-sentient minds. Animated
Images can be of any nature, but are generally used to simulate moveable objects
and lifeforms. In all cases, the hero must have an actual image to work from.
The Animated Image that results is the same size as the original image. Not all
of the model has to be present in the original image; the hero can fill in the
rest from his imagination. As he brings the Animated Image to life, it climbs
out of the frame, revealing previously unshown parts. For
example, Kinescope Animates a head-and-shoulders portrait of Lincoln. The
visible parts immediately spring out; the rest of Abe's body is revealed as he
climbs out of the frame. Animate
Image can be used to alter images within the plane of the original picture. The
hero can alter the placement of sections of the picture or give them flat
animation, even making sections of the picture apparently withdraw from the
depicted scene. While
the previous commentary has spoken of this Power in terms of translating two
dimensional images to three-dimensional objects, it can also be used to simulate
animation for already three-dimensional objects, like statues or stuffed
animals. This can be developed as a Power Stunt. The hero uses an existing
object for a model to base his Illusions on. The primary Illusion is the statue
or whatever coming to life; the secondary Illusion renders Illusory Invisibility
around the original. The characteristics for the Image are a combination of the
statue's material composition and those traits the hero imagines the model for
the statue possessed.
Example: Kinescope encounters thieves outside the Cleveland Art Museum. He
casts his Power on Rodin's bronze, "The Thinker," that sits in front
of the museum. The Image that results is a 15-foot-tall man made entirely of
bronze and consequently extremely strong and heavy. By
using his Power in this way, the hero can simulate any of the Matter Animation,
Control, and Conversion Powers. Optional
Powers include either Telescopic Vision or Clairvoyance, Energy Solidification,
and either Elemental or Molecular Creation. |