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(I3) Illusory Invisibility (71-85) This
is not true Invisibility but is actually a clever simulation. The effects are
nearly the same, anyway; the hero becomes effectively invisible to any living or
artificial being. The
hero actually remains visible but he can now surround himself with a holographic
Illusion of empty space. This field can be limited to the hero's body or
increased to cover a large area. The maximum radius of this effect is the number
of feet equal to the Power rank number. For
example, a Poor rank could cover an area extending four feet from the hero, a
Monstrous rank could cover an area extending 75 feet, and a Class 1000 rank
could cover a square mile. Within
the, Illusory Invisibility, things remain visible. From the point of view of
anyone within the Power's protection, it appears that the area has been
surrounded by an irregularly-shaped transparent balloon that causes weird tricks
of light. Outside the "balloon" a viewer sees only the Illusion of
empty space, even if the viewer has just stepped out of the invisibility field.
Standing at the edge of the field can result in a headache as the viewer's eyes
see both the reality and the Illusion. This
Power can be cast at a target point some distance away. The area limit is the
same. The maximum range at which the Illusory Invisibility can appear is
determined by the Power rank. For
example, a Monstrous rank permits the hero to hide an area 150 feet wide (75
foot radius, remember?) located up to six miles away. Of
course, the hero has to be able to see his intended target; otherwise he would
be unable to simulate the appearance of emptiness appropriate to the target
area. When casting this Power at ground level, a practical limit to range is one
area (132 feet) from the hero. Casting
an Illusory Invisibility in the air or in space is easier and can be done at
rank level range. Note that as this is an Illusion, it can be detected by
careful visual examination or the simplest of physical tests. The "empty
space" is only what the hero imagines such an empty space to look like. As
the hero tries to hide more area, the problems of realism multiply. If the
Illusory Invisibility and the viewer move in relationship to each other, the
viewer might be able to detect a slight distortion of light at the edge of the
field. (The player can imagine it by thinking of a clear drinking glass.)
Example: Consider an airship surrounded by a mechanically created version of
Illusory Invisibility. Inside the airship, vision is unaffected. The crew can
clearly see the world below. The field extends one foot around the airship. From
the ground and sides the ship is invisible. The flaw is when the field is viewed
from above; a viewer sees the ground below but may realize that the surface
detail is not continuous. Rivers And roads have sudden, unexplained gaps. Since
the Invisibility is holographic in nature, it can be mechanically detected and
recorded by such means as photography, television, and the mechanical senses.of
artificial beings. It can also be seen at any distance and will deceive
telescopes, remote cameras, and Telescopic Vision used outside the field's
effect. Sensory Link can be deceived if that Power is used to link up with a
viewer outside the field; if it is used to link with someone inside the field,
the deception fails. Clairvoyance cannot detect Illusions at all and thus would
also penetrate the deception. The
Power cannot deceive any of the other senses or such Powers as Sonar, Radar, or
Psionics. For
example, Daredevil would be unaware of such a field even being employed; this
can lead to Problems for Matt Murdock. ("What I don't understand, DD, is
how did you know the Dreadnought wasn't real?") The
Power provides limited protection against light-based attacks originating
outside the field. This is equivalent to a Force Field vs. Light with a -2CS
rank. For
example, a Good form of this Power provides Poor protection against lasers and
hypnotic lights. The
main protection it offers is that if the viewer doesn't know there is something
to shoot at, then he won't shoot. The
Invisibility lasts as long as the hero can maintain his concentration. In the
case of mechanically-derived Invisibility, it lasts for as long as the equipment
functions. Judges are free to decide the difficulty of either case in any given
circumstance. For
example, the Judge decides that the above-mentioned airship's Invisibility
Generator can function for up to ten hours of continuous operation but shuts
down if it receives a single jolt of electricity with Amazing Intensity. The
hero can terminate his Invisibility at any time, either purposely or
accidentally. Simple physical contact can alert a viewer to the hero's presence,
whether the hero accidentally envelops him in the field or the hero makes a
distance attack at the target. A spray of a coating material will temporarily
reveal the extent of the field; in the middle of an obscuring cloud, the field
shows as a silhouette of clear air. Once the hero realizes that his field is
visible, he can correct the Illusion to reflect the new addition to his
surroundings; this takes a green Intuition FEAT. Note: the Judge should roll
this for the hero without telling the player he has become visible; failure
means the hero has either not yet realized his predicament or has not yet gotten
the Illusion properly altered. Optional
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