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(L2) Bio-Vampirism* (- 15 -) The
character is a super-carnivore able to increase his Strength, Endurance, Psyche,
and Power ranks by consuming living biological materials. The most common
examples of Bio-Vampires are the traditional blood-suckers like Dracula.
Although all the traditional vampires were destroyed on Earth in the Marvel
Universe, this does not prevent the player or Judge from creating a new race of
Bio-Vampires able to withstand the spells that finally destroyed Dracula. As a
new type of Bio-Vampire, your character need not follow the traditional
abilities and limitations associated with the old Vampires. It's a new world and
a new Vampire. Bio-Vampires
have a Bonus Power of Mind Control/Puppetry that renders their victims unable to
physically struggle against the Bio-Vampire. However, the victim's Psyche
remains uncontrolled; the victim continues to try to resist the Bio-Vampire's
attack. The
Bio-Vampire must make a Power FEAT to initiate the attack. The victim's Psyche
determines the difficulty of the FEAT. The first successful FEAT means the
victim is immobilized and the Bio-Vampire can begin to feed. Each successful
FEAT enables the Bio-Vampire to drain Health points from the victim. The amount
drained is equal to the Power rank number. This is converted into energy that is
divided equally among the ranks for Strength, Endurance, Psyche, and any Powers
the vampire has except this one. No Vampiric Power can ever increase its own
rank. The
Bio-Vampire must make a FEAT each turn he continues to feed. He can voluntarily
stop feeding at any point by making a Psyche FEAT roll of any color except red.
A red FEAT means the Bio. Vampire's hunger is beyond his control. He has entered
a feeding frenzy that only stops when the victim is drained or the Bio-Vampire
has been repulsed. If the Bio-Vampire fails a FEAT at any time in the feeding
process, he is immediately repulsed from the victim and can never resume that
attack. That victim gains instant immunity to any future vampiric attack by that
particular Bio-Vampire. Why
do Bio-Vampires do it? Because they lose energy at an accelerated rate. Their
rank numbers for Strength, Endurance, Psyche, and any Powers except
Bio-Vampirism drop one point per hour. The Bio-Vampire must feed in order to
maintain his life. Even
if the Bio-Vampire is deprived of victims, he never actually starves to death.
When all his affected ranks drop to Shift-0, the Bio-Vampire drops into a
deathlike trance. His vampirism continues to function, although he can no longer
actively seek out new biomaterials to consume. If such are made available to the
body, the Power will immediately begin to return the Bio-Vampire to life. When
the player creates the Bio-Vampire, he must choose and play a weakness. The
Bio-Vampire's Power rank can be increased +1CS for each additional weakness the
Bio-Vampire possesses, up to a maximum of four weaknesses in all. |