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(L8) Grafting* (36-39) This
is the single most likely candidate for raw abuse and grossing out your fellow
players. This Power is strictly Mad Scientist material. (it does have its good
side, too, though.) The
hero can perform psionically augmented surgery on a subject. The hero can
operate on, dissect, rearrange, and perform transplants without the need for
normal medical techniques to ensure success. No matter how crude the conditions
in which the operation is performed or how messy it proves to be, the subject's
lifeforce is preserved. There is no major blood loss nor is there any need for
extensive recuperation. This Power is strongly related to the Healing forms of
Bio-Physical control and can be used to cure others of physical damage.
Unfortunately, the Power lends itself to abuse. Those possessing this Power tend
more toward Doctor Frankenstein than Doctor Schweitzer. Such characters might
see people as machines to be rearranged at their whim. This Power permits the
character to perform acts beyond 20thcentury medical science (like brain
transplants). If two or more brains are combined, the resulting character shows
traits of both. The
Power rank determines the success of the operation. A green FEAT ensures success
of a routine operation, like simple surgery (anything that might be done at a
clinic). A yellow FEAT is required for more elaborate work transplants,
grafting, anything requiring a large hospital. Outright medically impossible
acts such as brain transplants and body part rearrangement (after which all the
parts still work-hands where feet should be, and that kind of thing) require a
red FEAT. Success
means the result is alive; it may not be pretty, but it's breathing. |