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(L12) Neural Manipulation (63-65) [ Back ] [ Next ]
The
hero can alter a target's neural activity. By changing nerve messages within the
target's body, the hero can cause a variety of effects.
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Disruption: The target's body loses all sensations; it falls to the
ground, a limp, numb mass of flesh.
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Paralysis: The target body becomes completely rigid. No chemical can
counteract the paralysis while the Power is in effect.
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Seizure: The target's muscles spasm uncontrollably for as long as the
Power is in effect.
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Exaggeration: Nerve signals are actually amplified, causing the target
to overact when attempting any movement.
Normally,
a hero can select any of these effects. When creating the hero, the player can
choose to specialize in one effect for a benefit of +2CS. Note: This Power only
affects the voluntary muscles; it does not affect the autonomic nervous system
which controls the heart, lungs, and other automatic bodily functions. The range
and duration of this Power are determined by its rank. Suitable distances are
shown on column A of the Range Table. The Power normally affects only a single
person; affecting more causes a decrease in duration of -1CS per additional
person. The target's mind and senses are unaffected by the Power; the victim
knows full well what is happening (even if he doesn't know why it's happening to
him). The Power can reach across the dimensional barriers if it is combined with
some way of breaching the dimensions. It can function normally if both hero and
target are within another dimension. |