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(L16) Sense Alteration (72-80) The
hero can deliberately change the manner in which a target either receives
sensory stimuli processes it within the brain. The simplest form negates one or
more of the senses, producing instant blindness, deafness, numbness, and so on.
More complex is the ability to modify the senses. The hero can amplify some
elements and negate others. For example, the hero might make a target literally
see red (and only red). The
most complex form is Hallucinations. By a Monstrous Intensity FEAT, the hero can
transfer sensory information to others, making everyone share a common set of
perceptions. These may be the hero's, or someone else's. Sensory
negation takes a Typical Intensity FEAT; sensory alteration takes a Remarkable
Intensity FEAT. |