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(L18) Induced Sleep (84-89) [ Back ] [ Next ]
This
is a nice, simple, straight-forward Power that is hardly ever used in any comic
because it's not terribly dramatic. Nor is it exactly cricket. The hero has the
ability to put any target into a deep sleep, from which he cannot awake while
the Power is in effect. During this induced sleep, the target is completely
helpless (see what I mean about not being cricket?). On the other hand, when
you're facing 325 battle-crazed Skrulls, this Power can be really handy.
The
Power rank determines the range and duration of the Power. Relevant distances
are shown on column A of the Range Table. It affects everyone within range.
Sleep persists for 1 -10 hours after the Power's duration. During that time, the
victim can be awakened by anyone, but he'll wake up naturally in any case. |