Norseman Central
(- 90 -) L19 - Spirit Storage

Version 4.0

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(L19) Spirit Storage (- 90 -)
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The hero can capture and indefinitely hold within himself any number of disembodied spirits. Such spirits find themselves within a pocket dimension of the hero's creation; while within it, they retain a semblance to their original forms. This pocket dimension can have any appearance. The one within Adam Warlock's Soulgem was a rather pleasant park.

The hero can freely communicate with any spirits held within. He is immune to any attempts they might make to possess his body. A spirit can escape on a red Psyche FEAT, provided its Psyche rank is higher than the Power rank.

This Power can be used in conjunction with L6/Forced Reincarnation to find new homes for vagrant spirits. This Power can be mechanically simulated to provide a "holding tank" for disruptive spirits like poltergeists or particularly malevolent Free Spirits. In this case, the Power lasts as long as the device is supplied with energy.

Capturing a spirit requires a FEAT. Compare the Power rank with the Psyche of the intended target. If the Power rank is higher, a green FEAT will do. Equal ranks require a yellow FEAT. A Psyche rank higher than the Power rank means the hero must make a red FEAT.