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MCo2 - Combustion (11-25) The
hero has the ability to transform any target into combustible material. Once
this Power has been used, spontaneous combustion occurs within 1 -10 turns
after. Only the surface layer of matter is converted by this Power. As such, the
flames only last 10-20 turns since the combustible material is quickly burned
away. The total amount of damage done by this is equal to Power rank Intensity.
Example: Rusty Collins, a student of X-Factor, has Monstrous Combustion but
has not yet achieved full control over it. At present, when he is excited, he
can inflict up to Incredible Intensity damage on a target. When his Power first
appeared, his accidental target was a woman who subsequently suffered severe
burns. The
range for the Power is determined on Column A of the Range Table on the inside
cover. The maximum amount of target area the hero can initially affect is the
number of square feet equal to his Power rank times ten. For example, when he is
fully trained in the use of his Power, Rusty Collins will be able to ignite an
area of 750 square feet at a distance of 40 areas (1 mile) away. The Power only
affects the surface of a target that is in sight of the hero. Using the Power
against a gasoline tank would only burn the outside of the tank and any gasoline
that had already leaked through bad joints in the tank walls. If the damage were
sufficient to rupture the tank or heat the gasoline inside to the combustion
point, then the stored liquid could join the blaze. The
Power's effects begin to multiply when the power is used against targets that
are already flammable or in the immediate vicinity of flammable materials. Most
of Mankind’s manufactured items and buildings contain some percentage of
flammable material. Even materials not known for their combustible qualities,
like plaster, will burn if enough heat is applied. By taking this into
consideration, the clever hero can simply use his Power as the spark to start an
apparently normal fire. Combustion
normally occurs only in the presence of free oxygen. If there's no oxygen in the
air or if there is no air, period, Combustion cannot take place. Using this
Power on a target under such a circumstance would have no immediate effect on
the target. While the Power would still convert some of the target into,
flammable, volatile compounds, these would simply and harmlessly evaporate; used
under water, the Power would make bubbles suddenly appear on the target. At
Unearthly rank or higher, the hero gains the ability to transform some of the
target into free oxygen as well as fuel, thus permitting the Power the Power to
function in a vacuum or hostile environment. If
the target is affected by the Power but the flames are somehow prevented from
occurring, the target will only remain potentially flammable for 21 to 30 turns
after the Power has had its initial effect. At any point during that time, the
target can still burst into flame; after that has elapsed, the target is safe.
Means that can prevent Combustion from occurring include Elemental and Molecular
Conversion, Fire Control, Thermal Control, Cold Generation, Force Field vs.
Energy, and Resistance to Energy. Any of these Powers gives its possessor Power
rank Resistance to Combustion's effects.
Example: Rusty Collins is battling a Sentinel. He uses his Monstrous Power
to set fire to the Sentinel's faceplate. The Sentinel reacts by spraying
extinguishing foam on itself. The foam has Unearthly fire retardant qualities
and prevents the Combustion-affected area from igniting. Unfortunately for the
Sentinel, it only lasts 25 turns after initial application. As the Sentinel
grabs Rusty, his faceplate belatedly but still spectacularly bursts into flame. Optional
Powers include Fire Generation and Control. |