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MCo3 - Disintegration (26-45) This
is the ever popular but never explained "Disintegrator Ray." The hero
has the ability to convert any matter into pure energy, usually Light although
the player can specify another resultant energy when he first creates the
character. The energy dissipates harmlessly and does not affect anyone in the
vicinity. This
Power can affect any target within range and line-of-sight. The range is
determined by Power rank; resulting distances are shown on Column A of the Range
Table. The maximum amount of matter that can be disintegrated in a single turn
is the number of cubic feet equal to the Power rank number. For example, a
Typical Disintegrator can destroy six cubic feet of matter at a range of two
areas or 264 feet. When creating the character, the player can alter the Power
range or effect if he so chooses. Either the range or the amount affected can be
increased any number of Column Shifts by decreasing the other factor an equal
amount.
Example: Ken and Sue are both creating Disintegrators. Ken rolls 97 for his
Power rank, an awesome Amazing rank for both range and effect. Sue isn't so
lucky and rolls 77, a Good rank for her Cyborg Character. Sue wants deadlier
force and chooses to after her range and effect. She decreases her range to
Feeble or Contact-only, a loss of -3CS that she can apply to her effect. This
increases +3CS to an Incredible effect. Unwilling
targets of this Power are allowed to resist it in any way they can. Furthermore,
the Disintegrator must make an Agility FEAT to aim this Power on a target. I
mentioned the maximum area the Disintegrator can effect, but what of the minimum
area? The Power comes in handy for doing all sorts of fine-detailed work like
sculpting, surgery, or removing unwanted locks. The hero can Disintegrate as
small an area as he can clearly see. With normal, unaided vision, the minimum
limit is about 1/128th of an inch. Smaller than that and the hero needs some
kind of magnifying device or Power. Note: this limit is proportional to a
normally-sized human of about six feet in height. Enlarged or miniaturized
characters have a proportional limit. For example, a 36-foot-tall giant would
have a minimum limit of 1/21 of an inch, while a one-foot-tall person would have
a minimum limit of 1/768th of an inch or about the size of a cell. As
stated earlier, the target must be within line of sight since the Power affects
the first thing it encounters, excluding air molecules. Actually, some air is
accidentally Disintegrated whenever this Power is used-that's why the Power
appears as a glowing beam emitted by the hero-but not enough to divert the Power
from its intended target. If an unseen or unanticipated barrier is present
between the Disintegrator and the target, that barrier takes the full brunt of
the Power that turn. Ken's
hero, Starburst, sights a Dreadnought and immediately tries to Disintegrate it.
Unfortunately, Starburst failed to notice the plate glass window the Dreadnought
was behind. The window vanishes in a flash of pretty lights as the Dreadnought
ducks around the corner. This
Power is frequently given, to weapons systems such as the ever popular
Disintegrator Pistols that fill pulp SciFi. In terms of normal contemporary
Earth technology, a Disintegrator ray-gun requires Incredible Reason and Physics
Talent to design and an Amazing cost in Resource points to build. The Judge is
free to decide the range and effect of such a weapon. |