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MCr2 - Elemental Creation (11-24) The
hero can create pure elements from virtually nothing. The hero can create any
desired element in any shape or at any location within one area. The
hero can create in a single turn a number of ounces equal to his Power rank
number. For example, a hero possessing this Power at Amazing rank could create
50 ounces per turn. The durability of the newly created matter is determined at
the time of creation. A green FEAT gives the element a lifespan of 100 turns
times the hero's Reason rank number. A yellow FEAT increases that to 10,000
turns times the Reason rank number. A Red FEAT means it is permanent.
Example: Synthos needs some quick cash and tries to create gold he can sell.
His Power is Excellent (20) but his Reason is only Typical (6). He rolls a 73 (a
yellow FEAT) and manages to create 20 ounces of 24K gold that will disintegrate
in 60,000 turns (about 4 days). He hurries to the local gold bullion dealer.
Unfortunately, the dealer was warned about Synthos. He will accept the gold on
the condition that he can wait one week before turning over payment. Each
ounce the hero creates temporarily robs him of one Health point. The hero can
recover any Health lost in this way after a 24-hour period, including eight
hours of sleep. He must get his full rest to recover his Power; this saves the
Judge and player from quibbling over fractions regained by naps and so on. (if
you like to quibble, though, then go ahead and use partial recovery.) Thus the
hero can only create a number of ounces equal to his Health.
Example: Synthos needs that money now! He slinks into an alley and tries it
again. A yellow FEAT results in 20 more ounces of unstable-gold. Realizing he's
near his limit, he makes a final try to create nine more ounces. He succeeds
with a red FEAT. A very pale Synthos trudges off to find a pawnshop. The hero
can use this Power as an attack by trying to materialize new elements on a
chosen target. The target can dodge the attack; if successful, the
materialization occurs in the target's former location. The target must be in
line of sight and not protected by any barriers. For example, Synthos sees an
old foe and tries to give him a faceful of coal dust. He didn't notice that his
foe was behind an extremely clear pane of glass. Synthos splatters coal dust all
over his side of the window. Various
Power stunts include:
Optional Powers include Matter Animation (any single form) and Mechanical Animation. Nemeses include Disintegration and Matter Animation (all forms). |