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MCr3 - Lifeform Creation* (24-29) The
hero can create living matter and even complete bio-organisms from virtually
nothing. The new life can be of any nature, although it can only possess Powers
that are intrinsic to its physical structure. The size of the new lifeform is
limited by its weight. The hero can create in a single turn a maximum number of
ounces equal to his Power rank number. Since the lifeform cannot be assembled in
several pieces, but rather must be done all at once, this limits how large the
creation is. It can grow, though, if it has the time. The lifespan of this new
creation is determined at its genesis. A green FEAT gives it a lifespan of 100
turns times the hero's Reason rank number. A yellow FEAT increases that to
10,000 times the number. On a red FEAT, the lifeform is permanent. Each
ounce of created life costs the hero one Health point. All points lost in this
way are automatically regained after 24 hours. In a single day, the hero can
only create lifeforms whose total weight does not exceed his Health. The
hero must have detailed knowledge of any organism he wants to create. He can
only store a limited number of organic designs within his memory. The total
number of memory slots available for this Power is equal to his Reason rank
number. The player must keep a record of the organisms he can create. The list
can be changes at any time. A green Reason FEAT gains the hero a new design. If
there are no available memory slots, an old design is discarded to make room for
the new one. Normally
the Power is used to create facsimiles of existing organisms. The hero must make
a detailed study of the original for at least one hour before attempting a FEAT
to memorize it. A failure means the hero must study the organism for another
hour before attempting another FEAT. With sufficiently bad luck, the hero may
never be able to memorize certain lifeforms One
note: This Power includes a mixture of Detection Powers that permit the hero to
study a lifeform down to its atomic level without having to do anything harmful
to that lifeform (like dissect it). The hero can create new lifeforms based
solely on his imagination and basic knowledge of anatomy and physiology. This
requires an active imagination, intense concentration, and a red FEAT to
memorize a viable design. The
newly born lifeform has the same characteristics as a normally born lifeform of
its type. In the case of altered or imaginary creations, the player and Judge
should agree on a reasonable set of statistics for the being in question. This
Power also includes versions of Elemental and Molecular Creation. This can be
used to create raw biological materials or foodstuffs; examples include sugar,
blood, protoplasm, and so on. Each material takes up a memory slot. The
hero can materialize his creation at any site within one area. The new life is
initially stationary but can immediately begin to move under its own power. Like
the rest of the Matter Creation Powers, this Power is stopped by the first
barrier between the hero and the site of his intended target. So, no, people-you
can't have your hero inject nasty germs directly into his opponent. As
stated before, this Power can create living replicas of actual beings. The minds
of such beings are not as complex as the original, and lack most of the
original's memories and all Powers that are not strictly Physical in nature. For
game purposes, new life has the following statistics:
Only
physical Powers are duplicated. Talents' are lost as are Contacts, unless the
Contact seeks out the duplicate. New
life can learn, if it lives long enough. It can even raise its abilities and
gain simulations of other Powers the original possesses. The Judge should set
his own standards, based on what type of beastie the hero has come up with. Here
comes the exception to all that's been written here so far. When creating the
hero, the player can opt to specialize in creating one unique being, like a
Pegasus or a She-Hulk of the hero's very own. (No more trouble getting dates for
this guy…) In that case, the weight limit is raised from one ounce per Health
point to one pound per Health point. Red FEATs are treated as yellow FEATs, thus
the hero is required to periodically recreate his chosen companion. Such a
continually created being retains its memory from creation to creation and can
learn and develop just like any normal lifeform. Any damage suffered by this
being disappears when it is summoned anew. If slain, the being immediately
disintegrates and its statistics (when it is summoned again) drop to their
original levels. The hero should also incur a hefty Karma loss if he was
directly responsible for his companion's death. If
the hero possesses other Powers, the player can assign them to whatever
lifeforms the hero can summon. This is an interesting possibility for creating
unique characters, especially if Specialization is chosen. Optional
Powers include forms of Telepathy, Mental Domination, Animal Control, and Plant
Control, all limited to lifeforms created by the hero. |