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MCr5 - Missile Creation (36-59) The
hero can spontaneously create and launch projectiles. These are propelled to
Power rank range. Missiles that simply slam into a target act as Stunning
Missiles and inflict Stunning attacks of Power rank Intensity. If the hero has
other Powers, these are combined with this Power to produce missiles with
specific effects.
Any
Power in this book can be combined with this Power to create unique missiles for
your character. When creating the character, the player should follow this
guideline: If there is a way to combine external Powers with this Power, do it.
Powers that are completely internal in their effects are exempted from this.
This includes most of the Mental and Physical Enhancements and all of the
Self-Alterations and Detection Powers. If
the character is High Tech, has rolled such Powers as Hyper-Invention or Weapons
Tinkering, or possesses a magical device, then the Missile Powers should be
combined into a device possessed by the hero. This may be an exotic gun, a wand,
or any other bit of superheroic paraphernalia the player can imagine. The
hero has a finite ammo supply, even if he creates the missiles as he goes. The
maximum number of Missiles the hero can create per hour is equal to the Power
rank number. This prevents the cliché found in bad Westerns, whereby a lone
cowboy holds off the entire Apache nation with a single six-shooter. This limit
also applies to Technological versions of this Power, in that the
gun/wand/whatever simply overheats from repeated use. |