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MCr8 - Webcasting (89-100) The
hero can generate and shot out a solid web. The web can hit any target within
100 feet and instantly adhere to it. The Web has some basic properties. It can
ensnare anyone within the target site. It possesses Power rank Strength upon
hardening one round after being fired. It can be used to form swing-lines that
enable the hero to travel 3 areas per turn, and it makes shields of Monstrous
material strength. Webcasting
can be combined with other Powers to create unique Webs for other characters. In
all these cases, the range remains the same. Other characteristics, such as the
nature and Intensity of the effects, are determined by the Power that has been
combined with Webcasting. Some possibilities include:
Any
Power in the UPB can be combined with Webcasting to produce unique. WebPowers
for each character. When creating characters, the player should follow this
simple guideline: If you can figure out a way to combine externalized Powers
with this one, do it. Powers that are completely internalized are exempt from
this rule. This includes most of the Mental and Physical Enhancement Powers and
all of the Self-Alterations and Detections. If a character is Hi-Tech, has
rolled such Powers as Hyper-Invention or Weapons Tinkering, or possesses a
magical device, then the Web Powers should be incorporated into a device. This
can be a webshooter, reel, or any superheroic doohickey the player can invent.
The hero has a finite amount of Webbing he can produce. The maximum number of
times the hero can use Webcasting in a 24-hour period is equal to his Power rank
number. This also applies to Technological or magical versions of this Power;
the devices clog up from overuse. Webs
created by this Power evaporate one hour after being cast. The
Nemesis for this Power is Phasing. |