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(M2) Clairvoyance (05-08) The
hero can "see" distant sights without directly seeing it with his
eyes. The hero receives a visual simulation of what he would see if he were
actually present at the scene. The Power is not hindered by any of the factors
that affect normal light transmission, such as distance, blockage, obscurement,
and time lag. It can be used to see things that are impossible for a telescope
or Telescopic Vision. For example, a Monstrous Clairvoyant could see current
conditions inside a sealed room on the surface of Venus. The
ranges for this Power are shown on Column E of the Range Table. When in use, the
Power overrides normal vision. Normally the Power is consciously controlled.
Sometimes it functions automatically. This can be the result of improper
control, interference, or be triggered by sudden, dramatic events occurring to
someone who whom the hero shares an emotional rapport. ("Oh no, Billy Jo
fell off the bridge!") The Power can work against the hero if unwanted
visions obscure the hero's sight or distract him at a crucial moment. For
example, if Dr. Strange had a sudden flash while operating on a patient, a
malpractice suit might be in order. When
the Power is used to spy on another Clairvoyant, there is a possibility of that
person detecting the use of the Power. The Judge makes a discreet Red FEAT based
on the observed character's Power rank. Clairvoyance
can function as a pipeline to draw light-based and Psionic attacks toward the
hero. Such attacks may even affect him if they were aimed at something else
within the area he is spying upon. The hero has -1CS resistance to such attacks. Clairvoyance
can be used in conjunction with other Powers to increase the range at which
those Powers can affect a target. Optional
Powers include Clairaudience and Remote Sensing. |